Difference between revisions of "Thread:Talk:Virtual Guns/Multiple bullets per gun/reply (7)"
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Latest revision as of 14:32, 4 October 2011
Yep, I do normalize against the random hit ratio, in effect, by scaling with distance and precise MEA whenever I log a hit. Regardless, 1.6.14 looks well within the margin of error of 1.6.13, which is in line with all my tests of the multi-bullet VG, so I'm happy to revert a bunch of worthless code. =)