Difference between revisions of "Thread:Talk:Robocode/Game Physics/robocode.Bullet instances not being synchronized/reply (9)"

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(No difference)

Latest revision as of 01:02, 12 February 2013

They both represent states of the same simulated object. Maybe the Bullet instance returned from setFireBullet is updated every tick while the instance returned by BulletHitBulletEvent isn't, but only debugging the Robocode engine to be sure.