Difference between revisions of "Thread:User talk:Beaming/Head on gun in melee/reply (4)"
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Latest revision as of 16:56, 11 November 2015
The bullet energy formula is probably the most important ingredient, but every time I touch this even a little, my score drops down like a rock.
I am actually surprised by how few bots aim at Diamond in melee. It dances in a corner with a relatively simple triangular path with short motions. I would think a pattern matching gun should follow it quite well. But yet Diamond tend to out survive quite a lot of bots. But my old pattern matching gun is so sloooow, I did not even put in EvBotNG. From other hand, Diamond seems to be quite unique with this corner hugging strategy, so having a special gun just for it would not bring a big score boost.
Also, I think my old EvBot is dodging everyones bullets, it did not do surfing in the canonical form of predicting the bullet hit position, but it did take in account every wave. With new bot,I am hitting the skipped turns a lot, since I do exact path calculation and precise intersection now. I have a feeling that I do it wrong and it should not take so much CPU. But iterative procedures sucks, I should pull out my linear algebra skills and do non iterative hit position calculation.
As for Neuromancer, this one tend to survive in impossible situations. I use to think that you knew some hacks and actually see the bullets :)
Seeing Neuromancer in the open-source would be great. I do not see what stops you, I would not expect literate copies from true developers. But it would be loverly to see the tricks you use.
But even more exiting, would be to see new wave of discussions which comes with new developments. The wiki seems to be very quite lately, with not much going on.