Difference between revisions of "Thread:Talk:Firestarter/Version History/1.10/reply (3)"

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m (Reply to 1.10)
 
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Latest revision as of 22:46, 2 October 2017

As far as I understood, shrapnel surfing is about simulating virtual bullets and moving away from them by using anti gravity. I tried something like this in earlier versions, but I couldn't make it work that well. Next, I used pure minimum risk movement which worked well. Currently, it is a mix of both positional and wave evaluation.

Thank you, good to know about that time attribute :)