Difference between revisions of "User:Enamel 32"
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(Created page with "I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get en...") |
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I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell. | I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell. | ||
| + | |||
| + | |||
| + | == Works in Progress == | ||
| + | |||
| + | '''Omni''' | ||
| + | Milestone 1 | ||
| + | * Heavily decoupled code base, using messaging between components | ||
| + | * 1v1 Only | ||
| + | * Anti-gravity shrapnel dodging | ||
| + | * Circular, linear, HOT targeting | ||
| + | |||
| + | Milestone 2 | ||
| + | * Team battle support | ||
| + | * Wave surfing | ||
| + | * Dynamic clustering targeting | ||
| + | |||
| + | Milestone 3 | ||
| + | * Melee battle support | ||
| + | * Machine learning | ||
| + | * All the finer details | ||
Revision as of 01:36, 25 July 2018
I'm a software engineer based in the US, doing .NET development focusing in performance optimization, particularly when large amounts of data are involved. When I don't get enough problem solving in my day job, I turn to other projects like Robocode. I've started many bots over the years but have yet to finish or release one. Maybe having a user page will help force me? Time will tell.
Works in Progress
Omni Milestone 1
- Heavily decoupled code base, using messaging between components
- 1v1 Only
- Anti-gravity shrapnel dodging
- Circular, linear, HOT targeting
Milestone 2
- Team battle support
- Wave surfing
- Dynamic clustering targeting
Milestone 3
- Melee battle support
- Machine learning
- All the finer details