Difference between pages "GitWikiBot TestPage/Challenges" and "Wraith/Version History"
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GitWikiBot (talk | contribs) (test subdir creation from script) |
GitWikiBot (talk | contribs) (Restored edits authored by Wolfman dated 2019-12-07T21:07:56+00:00) |
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| − | + | {{Navbox small | |
| − | + | | title = Wraith Sub-pages | |
| − | + | | parent = Wraith | |
| + | | page1 = Version History | ||
| + | | page2 = Challenge Results | ||
| + | | page3 = Wolfman's TODO List | ||
| + | }} | ||
| + | |||
| + | |||
| + | == V 0.3 == | ||
| + | |||
| + | '''RoboRumble: -?? | ||
| + | |||
| + | * Removed all old guns from the gun array firing at opponents in favour of a single DC gun while it gets tuned to the max. | ||
| + | * Much improved calculation of Maximum Escape Angle that takes into account: Opponent velocity, heading, walls, bot width. Utilises non-smoothed precise prediction. | ||
| + | * New DC gun is not yet optimised, very slow initialisation (skipping turns on first init) and is slow after that - but will be improved with upcoming work. | ||
| + | |||
| + | |||
| + | == V 0.20 == | ||
| + | |||
| + | '''RoboRumble: - 177th APS ~69.27 | ||
| + | |||
| + | * Added GuessFactor gun to virtual gun array for firing at opponents. | ||
| + | * Other small tweaks. | ||
| + | |||
| + | |||
| + | == V 0.17 == | ||
| + | |||
| + | '''RoboRumble: - 283rd APS ~64.39 | ||
| + | |||
| + | * Remove simple circular gun from VGA. | ||
| + | * Fix bug in detection of power 3.0 bullets fired by opponent. | ||
| + | * Massive optimisation (~150% faster). | ||
| + | * Increased [[DangerPrediction]] iteration count to 3 per frame from 2. | ||
| + | * New stationary movement mode when opponent is dead or disabled. | ||
| + | * New colour scheme to differentiate from [[AgentSmith]] and [[AgentSmithRedux]] | ||
| + | |||
| + | ''Author's notes: Turns out that it was not the simple circular gun reducing the APS by 2%, it was only doing it in my set of test bots!.'' | ||
| + | |||
| + | == V 0.15 == | ||
| + | |||
| + | '''RoboRumble: - 281st APS ~64.47 | ||
| + | |||
| + | * Fix crash bugs | ||
| + | * Fix occasional crash into walls | ||
| + | * Optimisations to make it run faster | ||
| + | * Added simple circular gun to the gun array | ||
| + | * Added future bullet prediction to the [[DangerPrediction]]. Currently predicts +1 bullet ahead based on target gun heat. | ||
| + | |||
| + | ''Author's notes: Turns out that adding the simple circular gun to the VGA actually decreased the score by 2%.'' | ||
| + | |||
| + | == V 0.11 == | ||
| + | |||
| + | '''RoboRumble: - 224th, APS ~66.61 | ||
| + | |||
| + | * Fix Robocode version to match RoboRumble. | ||
| + | |||
| + | == V 0.1 == | ||
| + | |||
| + | '''RoboRumble: - ??? (Wrong robocode version)''' | ||
| + | |||
| + | * Very early release | ||
| + | * Refactor of [[AgentSmithRedux]] internals for handling of history & prediction positions to use absolute ticks instead of relative. Makes reasoning about mismatches in tick values easier to understand and track down bugs. | ||
| + | * On rumble to ensure no major bugs introduced in refactor so should be similar score to [[AgentSmithRedux]] if it goes well! | ||
Latest revision as of 01:28, 25 April 2020
- Wraith Sub-pages:
- Wraith - Version History - Challenge Results - Wolfman's TODO List
V 0.3
RoboRumble: -??
- Removed all old guns from the gun array firing at opponents in favour of a single DC gun while it gets tuned to the max.
- Much improved calculation of Maximum Escape Angle that takes into account: Opponent velocity, heading, walls, bot width. Utilises non-smoothed precise prediction.
- New DC gun is not yet optimised, very slow initialisation (skipping turns on first init) and is slow after that - but will be improved with upcoming work.
V 0.20
RoboRumble: - 177th APS ~69.27
- Added GuessFactor gun to virtual gun array for firing at opponents.
- Other small tweaks.
V 0.17
RoboRumble: - 283rd APS ~64.39
- Remove simple circular gun from VGA.
- Fix bug in detection of power 3.0 bullets fired by opponent.
- Massive optimisation (~150% faster).
- Increased DangerPrediction iteration count to 3 per frame from 2.
- New stationary movement mode when opponent is dead or disabled.
- New colour scheme to differentiate from AgentSmith and AgentSmithRedux
Author's notes: Turns out that it was not the simple circular gun reducing the APS by 2%, it was only doing it in my set of test bots!.
V 0.15
RoboRumble: - 281st APS ~64.47
- Fix crash bugs
- Fix occasional crash into walls
- Optimisations to make it run faster
- Added simple circular gun to the gun array
- Added future bullet prediction to the DangerPrediction. Currently predicts +1 bullet ahead based on target gun heat.
Author's notes: Turns out that adding the simple circular gun to the VGA actually decreased the score by 2%.
V 0.11
RoboRumble: - 224th, APS ~66.61
- Fix Robocode version to match RoboRumble.
V 0.1
RoboRumble: - ??? (Wrong robocode version)
- Very early release
- Refactor of AgentSmithRedux internals for handling of history & prediction positions to use absolute ticks instead of relative. Makes reasoning about mismatches in tick values easier to understand and track down bugs.
- On rumble to ensure no major bugs introduced in refactor so should be similar score to AgentSmithRedux if it goes well!