Difference between pages "Wraith/Version History" and "Thread:User talk:Xor/Robocode OpenGL/thanks for this effort/reply (2)"

From Robowiki
< Wraith(Difference between pages)
Jump to navigation Jump to search
(Restored edits authored by Wolfman dated 2019-12-07T21:07:56+00:00)
 
(Restored edits authored by Wolfman dated 2019-12-04T13:11:57+00:00)
 
Line 1: Line 1:
{{Navbox small
+
Yup looking good! Nice work! Can we have it scaling the battlefield to the window too so that it fills the space rather than having a massive border at high resolution windows? Or was this the plan already?
| title = Wraith Sub-pages
 
| parent = Wraith
 
| page1 = Version History
 
| page2 = Challenge Results
 
| page3 = Wolfman's TODO List
 
}}
 
 
 
 
 
== V 0.3 ==
 
 
 
'''RoboRumble: -??
 
 
 
* Removed all old guns from the gun array firing at opponents in favour of a single DC gun while it gets tuned to the max.
 
* Much improved calculation of Maximum Escape Angle that takes into account: Opponent velocity, heading, walls, bot width. Utilises non-smoothed precise prediction.
 
* New DC gun is not yet optimised, very slow initialisation (skipping turns on first init) and is slow after that - but will be improved with upcoming work.
 
 
 
 
 
== V 0.20 ==
 
 
 
'''RoboRumble: - 177th APS ~69.27
 
 
 
* Added GuessFactor gun to virtual gun array for firing at opponents.
 
* Other small tweaks.
 
 
 
 
 
== V 0.17 ==
 
 
 
'''RoboRumble: - 283rd APS ~64.39
 
 
 
* Remove simple circular gun from VGA.
 
* Fix bug in detection of power 3.0 bullets fired by opponent.
 
* Massive optimisation (~150% faster).
 
* Increased [[DangerPrediction]] iteration count to 3 per frame from 2.
 
* New stationary movement mode when opponent is dead or disabled.
 
* New colour scheme to differentiate from [[AgentSmith]] and [[AgentSmithRedux]]
 
 
 
''Author's notes: Turns out that it was not the simple circular gun reducing the APS by 2%, it was only doing it in my set of test bots!.''
 
 
 
== V 0.15 ==
 
 
 
'''RoboRumble: - 281st APS ~64.47
 
 
 
* Fix crash bugs
 
* Fix occasional crash into walls
 
* Optimisations to make it run faster
 
* Added simple circular gun to the gun array
 
* Added future bullet prediction to the [[DangerPrediction]]. Currently predicts +1 bullet ahead based on target gun heat.
 
 
 
''Author's notes: Turns out that adding the simple circular gun to the VGA actually decreased the score by 2%.''
 
 
 
== V 0.11 ==
 
 
 
'''RoboRumble: - 224th, APS ~66.61
 
 
 
* Fix Robocode version to match RoboRumble.
 
 
 
== V 0.1 ==
 
 
 
'''RoboRumble: - ??? (Wrong robocode version)'''
 
 
 
* Very early release
 
* Refactor of [[AgentSmithRedux]] internals for handling of history & prediction positions to use absolute ticks instead of relative. Makes reasoning about mismatches in tick values easier to understand and track down bugs.
 
* On rumble to ensure no major bugs introduced in refactor so should be similar score to [[AgentSmithRedux]] if it goes well!
 

Latest revision as of 02:10, 25 April 2020

Yup looking good! Nice work! Can we have it scaling the battlefield to the window too so that it fills the space rather than having a massive border at high resolution windows? Or was this the plan already?