priorities

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Revision as of 30 July 2012 at 18:38.
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priorities

At this point, this tool does everything I need and I'm really happy with it, so if anyone wants to offer feedback as far as features or prioritizing the to-do's, let me know. =) I'll probably bang out some of the more important stuff in the next week or so (like letting you configure JVM arguments), and the option for dynamically loading battle listeners for custom scoring sounds really cool, so I might tinker with that soon too.

    Voidious00:57, 30 July 2012

    Hi mate. I got a little intimate with your code and finally figured out how it works :). I wrote a dynamic class loader that can load classes from a specific directory/jar. The classes will only be loaded if they provide a certain interface. So far so good. After this i was digging through the code and was looking for a good point to use these classes. Unfortunately it looks like, there is no good way to pass classes between the 'BattleProcess' and the 'BattleRunner'. I tried to redirect the 'System.out/in' of the BattleProcess to Serialization streams but this is not working as i now know. I guess object serialization over temp files is nothing that you are fond of, neither to speak of RMI. The other idea that came to me, would it be possible to map the events of the BattleProcess BattleListener (on...()) to strings, then pass it over the in/out stream to the BattleRunner and rebuild the events there. In my opinion this would have the advantage that you can pass the events to the user made score class and would have no need to do all the score parsing within your code. If the user class decide it has no need for the event it will simply be ignored.

    Hmm i have right now a hard time to explain this :). Lets give you a scenario.

    I write a score class for the PatternChallenge. The score class interface has a getName() method and this name has to be in the 'pattern.rrc' to. The class will be loaded RoboRunner reads the "rrc" file looks for the available score classes and find my PatternChallenge class. Now you can register this class on the BattleRunner (similar to the BattleResultHandler you have). The score interface has, lets say onBattleCompleted(..) implemented and you pass all the events (in this case just one) to my score class. There i can read the damage fields and calculate my score and if i want to print the results to the console i can do this as well (no work for you so far :)). If the score interface provides a toString() method i could use this to provide a output string for the data file. The only thing you had to do, would be to get this string and write it to the data file at the end of everything. I'm sure i missed something but so far as i see it, could you get rid of all the hard coded score you have right now.

    Well, i hope it makes at least a little bit of sense what i have said. If you think i'm wrong on one/all points let me know, i'm not offended at all by it.

    Anyway enough mumbling for today :)

    Take Care

      Wompi19:38, 30 July 2012