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  • Well, it's official, RoboResearch can run this challenge and spit out results to copy-paste to the wiki. I'll replace that bogus sc I'm glad to finally have this challenge to test against! I've been wanting to push my new RandomMovement system fu
    12 KB (2,008 words) - 16:34, 13 July 2009
  • Hmm... I'm tempted to make a [[N-Nearest-Neighbour Challenge]] to compare various KD-tree implementations as well as brute force, at dif : Go for it! I think [[k-Nearest Neighbour Challenge]] or [[KNN Challenge]] (I can accept the British / Canadian spelling :-P) would be a closer fit
    34 KB (5,614 words) - 01:27, 17 November 2011
  • : Thank you. :) I'm glad my bot poses a new challenge to you. :P For the solo part, I've already spent many hours trying to defea ...rats from me too! For one-on-one, I think you should take a look into Wave Surfing. I know it isn't fast, but it's fun! And perhaps DC-GF gun will help you to
    38 KB (6,104 words) - 19:22, 3 October 2009
  • ...at the current time? I ask because while the bullet is always on the right wave, the HOTs do not always fire at what I think GF0 ought to be. -- [[Alcatraz Congratulations! How many rounds? Don't forget to show off your perfect surfing on the WaveSurfingChallenge. ;-) --[[David Alves]]
    12 KB (2,033 words) - 05:50, 8 October 2009
  • :: I know, but i did not implement yet bullet shielding, multiply wave surfing and really good movement yet. Also i didn't put any effort in gun improveme ...th my RAM capsules, because right now I can't make RoboResearch run a full challenge. Don't think anyone needs to worry all that much about my bots for a while
    7 KB (1,123 words) - 08:15, 4 December 2011
  • # can "velocity surfing", as introduced by Savant VS, be as effective as guessfactors when implemen # is pattern matching the best "general" targeting method against wave surfing?
    16 KB (2,666 words) - 05:37, 27 September 2011
  • ...e-BlackHole version. Use modified version of DCBot gun and very buggy wave surfing movement that act like flattener is always enabled. Now, it is BlackHole, r ...e. I doubt it. But yeah. Now you know why [[DrussGT]] only has 100 regular surfing buffers, each with a maximum of 5 different dimensions. Be aware that Druss
    35 KB (5,621 words) - 05:51, 8 October 2009
  • ...outscores them). Hopefully in the next couple of weeks I will have some TC challenge results to post so I can encourage more people look into this. --[[User:Zyx Have you try your gun in [[Pattern Matcher Challenge]]? ([[oldwiki:PatternMatcherChallenge]])? When I plug this algorithm into m
    25 KB (4,062 words) - 10:35, 1 July 2010
  • The ramming thing is corrected now (Aleph was wave-surfing too aggressive :)). No there are no tweaks in this direction. One thing tha ..., and like a surfer staying away from the "crashing"(spikes) points of the wave... You are probably correct about the bot-dim thing, my WaveSurfing don't t
    18 KB (3,152 words) - 05:39, 8 October 2009
  • ...ubbmGrb again :D And thx for your debugging grafics, i noticed a bug in my Wave System :) But it would be nice if they are disabled next time... my own gra ...ent and I'm not dodging shots I would not have taken, but the wave surfing challenge bot fired anyway. It's as though I need to create a simpler targeting to a
    12 KB (2,094 words) - 05:50, 8 October 2009
  • I lost some ranks when I refactored the guess factor and wave surfing code in version 4.7, and have yet to get them back. But I'm still convince ...definitely say that you still have non-negligible bugs / issues with your surfing. Looking at [[Barracuda]] and [[HawkOnFire]] again, compared to [[DrussGT]]
    65 KB (11,137 words) - 01:48, 16 February 2013
  • ...arkably accurate. I tested by letting P move GF1 all the time and when the wave hits it seems like P is very close to it's guess of future forward position ...re and choose orbit direction from that info. A very true-to-the-metaphore surfing I thought. But it seems it was too simple to work. If anyone knows why it
    40 KB (7,146 words) - 05:51, 8 October 2009
  • ...VirtualGuns isn't such a bad idea against surfers? But I think maybe your surfing style is extra vulnerable to PM guns? I wouldn't have guessed from watching ...ngs or guess factors for matching. Thats why i introduced another style of surfing (similar to [[WaveSurfing/TrueSurf|TrueSurf]]) and switch between the style
    42 KB (7,599 words) - 05:50, 8 October 2009
  • ...iction can do a nice job as an anti-surfing gun. The same is true for wave surfing, as strong bots usually switch to a simpler curve flattening movement when ...y regular surfing can turn my curve flattening on. There is much more of a challenge in getting a robot to perform well across a wide variety of enemies than sp
    26 KB (4,260 words) - 16:20, 4 September 2011
  • ...information about [[Robocode]], from [[Head-On Targeting|basic]] to [[Wave Surfing|more advanced]]. I hope you enjoy creating robots and being a robocoder! '''Kamikadze challenge:)'''
    14 KB (2,186 words) - 08:33, 23 June 2011
  • ...hether I could reach the target point. Now, for regular, constant distance surfing this is fine. But the moment I start changing distance my predictions can g One more question: Does it do hit surfing? I go trough your code to understand the flattener (it easier to understand
    46 KB (7,637 words) - 16:31, 12 June 2011
  • ...so each segmentation set calculates its own indexes from the scans. So the wave hitting and the gun aiming are calculating them on the fly, and multiple ti ...ain. I'd been treating a wave intercept as a single point in time when the wave would intercept my tank on the next tick; in reality, a power 3 bullet coul
    33 KB (5,938 words) - 05:50, 8 October 2009
  • ...an earlier fix. The short of it is that my targeting statistics and wave surfing data were garbage. With a quick repair I turned Ugluk's performance around ...mmerung.html "Gotterdammerung"] if i have it my way. So i will take up the challenge. I guess i have at least 20 'blindspots' left in melee to hide. ;) --[[Loki
    75 KB (13,190 words) - 10:42, 1 July 2010
  • ...information about [[Robocode]], from [[Head-On Targeting|basic]] to [[Wave Surfing|more advanced]]. I hope you enjoy creating robots and being a robocoder! ...to do than waste time on a Junior but would anyone like to take it up as a challenge to beat the Sample bots at melee?
    11 KB (1,588 words) - 21:02, 15 July 2010
  • ...migration work (and few other reasons) But, do you think I should finished Challenge 2K9 before start my own migration work? Does robocode require Java 6? &raq ...think that's up to you about Challenge 2K9. I haven't really read all the Challenge 2K9 info yet, but I'll try to soon. No, Robocode doesn't require Java 6, bu
    44 KB (7,183 words) - 21:36, 9 September 2011

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