User talk:Chase-san/NewTech

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Revision as of 11:05, 1 August 2011 by Chase-san (talk | contribs) (Barracuda & DevilFISH)
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Barracuda & DevilFISH

Personal Note: Version MC31

About Barracuda. The robot only so far has naive dive protection in that it dodges bullets and thus will move away when it cannot continue going forward without hitting a bullet.

In the case of DevilFISH. The fact that it prefers to not move when there are no bullet in the air combined with its heat waves is what gains it the most score here. This means it reacts quickly to the close range combat of this robot. Making close range combat against it something of a stop and go movement which is what DevilFISH is bad against.

This behavior against DevilFISH was not planned, though I had taken note of it earlier in development when it strayed near the enemy. This is also what loses it so many points against Barracuda.

Fixing one without breaking the other requires that I try to avoid close range combat with some kind of distance based danger as so it does not get to close to Barracuda to cause it. Tackling specific corner cases such as jammed in corner or rambots would also improve this, though care needs to be taken to not lose this advantageous close range movement.

Chase-san 09:05, 1 August 2011 (UTC)