Difference between revisions of "AgentSmith/Wolfmans Todo List"

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(Created page with " Short Term - Get the gun to a reasonable standard - add more segmentation - Weight normalised DC values for unbounded segments in a better manner (such as time-since values etc)...")
 
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Short Term
 
Short Term
- Get the gun to a reasonable standard - add more segmentation
+
* Get the gun to a reasonable standard - add more segmentation
- Weight normalised DC values for unbounded segments in a better manner (such as time-since values etc)
+
* Weight normalised DC values for unbounded segments in a better manner (such as time-since values etc)
- Factor in distance from the best match when deciding what angle to shoot at based on our K nearest matches.
+
* Factor in distance from the best match when deciding what angle to shoot at based on our K nearest matches.
- Store dynamic DC weights per bot between matches to give the targeting a head start even if we don't store any of the tree.
+
* Store dynamic DC weights per bot between matches to give the targeting a head start even if we don't store any of the tree.
- Add in really quick and dirty random movement
+
* Add in really quick and dirty random movement
- Release into the rumble
+
* Release into the rumble
  
 
Long Term
 
Long Term
- Multiple gun modes chosen dynamically based on match state
+
* Multiple gun modes chosen dynamically based on match state
- Anti-surfing DC gun mode
+
* Anti-surfing DC gun mode
- Wave surfing movement
+
* Wave surfing movement
- Genetic algorithms to tune various constants in the bot
+
* Genetic algorithms to tune various constants in the bot
- Investigate storing small pre-populated data set for faster DC learning in a fresh match scenario
+
* Investigate storing small pre-populated data set for faster DC learning in a fresh match scenario

Revision as of 18:13, 18 March 2013

Short Term

  • Get the gun to a reasonable standard - add more segmentation
  • Weight normalised DC values for unbounded segments in a better manner (such as time-since values etc)
  • Factor in distance from the best match when deciding what angle to shoot at based on our K nearest matches.
  • Store dynamic DC weights per bot between matches to give the targeting a head start even if we don't store any of the tree.
  • Add in really quick and dirty random movement
  • Release into the rumble

Long Term

  • Multiple gun modes chosen dynamically based on match state
  • Anti-surfing DC gun mode
  • Wave surfing movement
  • Genetic algorithms to tune various constants in the bot
  • Investigate storing small pre-populated data set for faster DC learning in a fresh match scenario