Cotillion/VersionHistory

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< Cotillion
Revision as of 22:06, 4 May 2013 by Skilgannon (talk | contribs) (0.5)
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0.5 Codesize 713

  • Revert advancing velocity granularity, but keep some of the shrinking benefits and make the rounding more accurate to boot!
  • Aim from current location again, since it didn't help APS really and slurped up 16 bytes
  • Pull out the magic int tool in a massive war against codesize

0.4 Codesize 735, APS 84.8

  • Change advancing velocity granularity to 1, same as lateral velocity
  • Move out-of-bounds prediction checking to only test the final location, not the entire path
  • Shrinking associated with the above change

0.3 Codesize 746, APS 85.1

  • Back to 0.1
  • Aim from next location

0.2 Codesize 711, APS 84.5

  • Shoot at out-of-bounds predictions again, I don't remember it being that important in Waylander...

0.1 Codesize 743, APS 85.1

  • Always retreat from enemy
  • Don't shoot at out-of-bounds predictions