Difference between revisions of "Diamond/Version History"

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(Diamond 1.02 info, 1.0/1.01 ratings)
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* '''1.02''' - 5/16/2009
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.02 MeleeRumble] - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%'''
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.02 RoboRumble] - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%'''
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** A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
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** ''Note: Didn't expect much rating change, but wanted to ''know'' that there wasn't, going forward.''
 
* '''1.01''' - 5/15/2009
 
* '''1.01''' - 5/15/2009
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???'''
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.01 MeleeRumble] - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%'''
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** '''RoboRumble - No 1v1 changes.'''
 
** Added factor for targeting bots near corners (to take their position).
 
** Added factor for targeting bots near corners (to take their position).
 
** Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
 
** Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
 
** Increased weight of damage-taken factor in risk evaluation.
 
** Increased weight of damage-taken factor in risk evaluation.
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** ''Note: Despite lower ELO, was about .3% APS better than 1.0.''
 
* '''1.0''' - 5/14/2009
 
* '''1.0''' - 5/14/2009
** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.815%'''
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=voidious.Diamond%201.0 MeleeRumble] - ELO: 1688.8 (6th), PL: 260-4, Glicko-2: 1758.9, Survival: 87.82%'''
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** '''[http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=voidious.Diamond%201.0 RoboRumble] - ELO: 1902.0 (11th), PL: 676-23, Glicko-2: 2100.5, Survival: 90.61%'''
 
** Initial Release.
 
** Initial Release.
 
*** [[Minimum Risk Movement]]
 
*** [[Minimum Risk Movement]]

Revision as of 23:49, 17 May 2009

Diamond Sub-pages:
DiamondVersion History - Code

  • 1.02 - 5/16/2009
    • MeleeRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
    • RoboRumble - ELO: ???, PL: ???, Glicko-2: ???, Survival: ???%
    • A bunch of gun tweaks, including a gun heat dimension (only used in 1v1), time since velocity change instead of direction change, and tweaked dimension weights.
    • Note: Didn't expect much rating change, but wanted to know that there wasn't, going forward.
  • 1.01 - 5/15/2009
    • MeleeRumble - ELO: 1684.3 (6th), PL: 260-3, Glicko-2: 1760.3, Survival: 88.55%
    • RoboRumble - No 1v1 changes.
    • Added factor for targeting bots near corners (to take their position).
    • Removed factor that favors spots where enemies will be non-perpendicular in risk evaluation.
    • Increased weight of damage-taken factor in risk evaluation.
    • Note: Despite lower ELO, was about .3% APS better than 1.0.
  • 1.0 - 5/14/2009