DustBunny

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Revision as of 13:41, 1 June 2009 by Miked0801 (talk | contribs) (Misc updates and some foreshadowing of a possible soon, nice release.)
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DustBunny, the nanobot anti-gravity bot with good power and target management. Perhaps an Infinity style gun shortly...

Background Information

DustBunny
Author(s) Miked0801
Extends AdvancedRobot
Targeting Linear Targeting
Movement Anti-Gravity Movement
Released a long time ago
Current Version 3.6.2
Download


Bot Name
DustBunny
Author
Miked0801
Extends
AdvancedRobot
What's special about it?
It's a Anti-Gravity Movement melee bot with decent power management and a probably soon to be nano random/linear gun.
How competitive is it?
Very. It's been a top 2 Melee NanoBot for years. Works well against its bigger, bulkier cousins as well. It even does well in 1v1, but gets troused by more advanced guns.

Strategy

How does it move?
Anti-Gravity Movement
How does it fire?
Head on Targeting - for now.
How does it dodge bullets?
It doesn't, but Anti-Gravity Movement is hard to pattern match and very hard to linear aim at. 1v1 vs Moebius it score 43/57 with a very weak gun. I put a random fire gun on for fun (over size) and it beat Moebius 60/40. The movement is very strong.
How does the melee strategy differ from one-on-one strategy?
No difference.
What does it save between rounds and matches?
Nothing that it shoud, but a little left over movement code that gets rolled out in a few turns.

Additional Information

Where did you get the name?
It's small and cute and moves around like a dustbunny being blown in a breeze.
Can I use your code?
Go for it.
What's next for your robot?
Just found 10 bytes or so - enough to port Infinity's gun over. I'm testing that local now.
Does it have any White Whales?
Good pattern matcher bots will beat it handily. Beyond that, it holds its own well.
What other robot(s) is it based on?
It used Infinity's gun modified, and other modified antigrav code, but mostly it's its own entity.

Updates

The latest version, 3.6.2, uses a new, more compact movement scheme that is 4 bytes smaller. I added some code to have the walls push it in a sine pattern over time to help with its circle of death dance in 1v1. That moved it from 45/55 against Lib to 75/25 in 1v1. I'm testing a linear gun locally now that looks VERY promising. We'll see if it passes the research gauntlet and gets published.