Difference between revisions of "EnergyDome/Version History"

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(1.2)
(1.3)
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1.2
+
1.3
 +
* Shoot as soon as possible, but keep the tracking structure so that if necessary I can shoot at the last moment.
 +
* Only ignore the shot if their bullet will intersect my bot by the time my bullet intersects theirs.
 +
* Don't move at all unless it will at least double my shield width
 +
 
 +
1.2 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.2|rumble=RoboRumble|scorelabel=APS|score=41.25|rank=693rd|win=416|loss=566|plrank=579th|glicko2=1350|score2label=Survival|score2=53.85}}
 
* Shoot as late as possible to expand the shield width. Keep track of those waves so that the same wave doesn't get targeted twice, unless it was missed the first time. Don't move unless the enemy gunheat is high.
 
* Shoot as late as possible to expand the shield width. Keep track of those waves so that the same wave doesn't get targeted twice, unless it was missed the first time. Don't move unless the enemy gunheat is high.
 
* Only shoot 0.1 power bullets - using temporal adjustment to maximise shield width instead.
 
* Only shoot 0.1 power bullets - using temporal adjustment to maximise shield width instead.
  
1.1 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.1|rumble=RoboRumble|scorelabel=APS|score=56.24|rank=379th|win=574|loss=407|plrank=376th|glicko2=1545.5|score2label=Survival|score2=63.2}}
+
1.1 APS: 56.24 Survival: 63.2 PL: 407 losses
 
* Possibly fix a bug against bots that don't have <code>setAdjustGunForRobotTurn(true);</code>
 
* Possibly fix a bug against bots that don't have <code>setAdjustGunForRobotTurn(true);</code>
  
1.0 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.0|rumble=RoboRumble|scorelabel=APS|score=52.42|rank=450th|win=525|loss=455|plrank=433rd|glicko2=1496.2|score2label=Survival|score2=59.18}}
+
1.0 APS: 52.42 Survival: 59.18 PL: 455 losses
 
* First release!
 
* First release!
 
* Using a VG of several popular GF0 calculations and selecting the most popular one to shield against
 
* Using a VG of several popular GF0 calculations and selecting the most popular one to shield against

Revision as of 21:57, 19 February 2013

1.3

  • Shoot as soon as possible, but keep the tracking structure so that if necessary I can shoot at the last moment.
  • Only ignore the shot if their bullet will intersect my bot by the time my bullet intersects theirs.
  • Don't move at all unless it will at least double my shield width

1.2 APS: 41.25 Survival: 53.85 PL: 566 losses

  • Shoot as late as possible to expand the shield width. Keep track of those waves so that the same wave doesn't get targeted twice, unless it was missed the first time. Don't move unless the enemy gunheat is high.
  • Only shoot 0.1 power bullets - using temporal adjustment to maximise shield width instead.

1.1 APS: 56.24 Survival: 63.2 PL: 407 losses

  • Possibly fix a bug against bots that don't have setAdjustGunForRobotTurn(true);

1.0 APS: 52.42 Survival: 59.18 PL: 455 losses

  • First release!
  • Using a VG of several popular GF0 calculations and selecting the most popular one to shield against