Difference between revisions of "Locke/Version History"

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best rating: <b>1868</b>
 
best rating: <b>1868</b>
  
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v0.7.5.5  2004-08-28  RR:1857  radical tweaking of weights, removed 'towards wall, near corner' category
 
v0.7.5.5  2004-08-28  RR:1857  radical tweaking of weights, removed 'towards wall, near corner' category
  
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best rating: <b>1890</b>
 
best rating: <b>1890</b>
  
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v0.6.6    2004-06-17  RR:1889  reduced RelativeHeading weight from 100 to 10
 
v0.6.6    2004-06-17  RR:1889  reduced RelativeHeading weight from 100 to 10
  

Latest revision as of 01:41, 29 September 2017

Locke Sub-pages:
LockeVersion History - Archived Talk 20040719

best rating: 1868

v0.7.5.5   2004-08-28   RR:1857   radical tweaking of weights, removed 'towards wall, near corner' category

v0.7.5.4   2004-08-27   RR:1857   reverted to 0.7.5.2, added FrontWallRatio and RearWallRatio dimensions

v0.7.5.3   2004-08-17   RR:1856   removed no walls category special weightings

v0.7.5.2   2004-08-17   RR:1868   reverted to 0.7.5, increased blind man's stick accuracy by taking velocity into account

v0.7.5.1   2004-08-09   RR:1860   reverted to 0.7.4, different weights only for no walls category

v0.7.5     2004-08-06   RR:1863   different weights for each category

v0.7.4     2004-08-03   RR:1862   added blind man's sticks and Category dimension. Decreased TimeSinceLastVelChange weight.

v0.7.3.1   2004-07-22   RR:1855   reverted to 0.7.1.2, very radically changed weights of dimensions

v0.7.3     2004-07-22   RR:1838   reverted to 0.7.1.2, doubled weight of TimeSinceLastVelChange dimension

v0.7.2.1   2004-07-22   RR:1841   segment size 9

v0.7.2     2004-07-19   RR:1843   reverted to 0.7.1.2, number of bins increased from 75 to 97

v0.7.1.4   2004-07-19   RR:1842   segment size 17

v0.7.1.3   2004-07-19   RR:1839   segment size 25

v0.7.1.2   2004-07-18   RR:1849   segment size 19

v0.7.1.1   2004-07-17   RR:1839   back to original search loop size, segment size reduced from 49 to 11

v0.6.9     2004-06-26   RR:1843   slightly more accurate search loop, completely removed post round rebalancing of the log

v0.6.8.9   2004-06-26   RR:1843   Bulletpower 2.0

v0.6.8.8   2004-06-25   RR:1842   Bulletpower 1.9

v0.6.8.7   2004-06-23   RR:1835   Bulletpower 1.8

v0.6.8.6   2004-06-22   RR:1847   stop firing when <1 energy except when distance<140

v0.6.8.5b  2004-06-21   RR:1842   undoing 0.6.1 tweak that cost me 9 points

v0.6.8.4   2004-06-21   RR:1840   getting rid of slowbot predicate

v0.6.8.3   2004-06-20   RR:1845   conserving firepower when me or enemy are almost out of energy

v0.6.8.2   2004-06-19   RR:1838   changed power 3 distance from 180 to 140

v0.6.8.1   2004-06-19   RR:1837   reverted to 0.6.6, Bulletpower 2.0

v0.6.7     2004-06-18   RR:1832   added MyHeading segmentation

v0.6.6     2004-06-18   RR:1839   reduced RelativeHeading weight from 100 to 10

^ without MusashiTrick
-------------------- MS difference: 50 points exactly
v    with MusashiTrick

best rating: 1890

v0.6.6     2004-06-17   RR:1889   reduced RelativeHeading weight from 100 to 10

v0.6.5     2004-06-17   RR:1889   reverted to 0.6.3, at the end of each round now re-inserts the oldest 1000 observations

v0.6.4     2004-06-16   RR:1882   small tweak in log ordering: added some randomization to avoid 'bad streaks'

v0.6.3     2004-06-13   RR:1890   reverted to 0.5.10.8, increased search loop size, fixed design error in log re-ordering algorithm

v0.6.1     2004-06-11   RR:1879   reverted to 0.5.10.8, fixed design error in log re-ordering algorithm

v0.6.0.1   2004-06-11   RR:1881   fixed two small bugs in new log searching algorithm

v0.6       2004-06-11   RR:1877   new log searching algorithm

v0.5.10.8  2004-06-10   RR:1888   the [[PEZ]] branch: restored the RelativeHeading segmentation axis

v0.5.10.7  2004-06-10   RR:1876   the [[PEZ]] branch: fires waves every tick

v0.5.10.6  2004-06-10   RR:1867   the [[PEZ]] branch: removed RelativeHeading segmentation dimension

v0.5.10.5  2004-06-09   RR:1876   the [[PEZ]] branch: added lastVelocity segmentation dimension

v0.5.10.4  2004-06-08   RR:1879   the [[PEZ]] branch: added Bullet Power segmentation dimension

v0.5.10.3  2004-06-08   RR:1877   the [[PEZ]] branch: replaced TimeSinceLastDecelleration with TimeSinceLastVelocityChange dimension

v0.5.10.2  2004-06-08   RR:1877   the [[PEZ]] branch: fixed small bug introduced in 0.5.10.1

v0.5.10.1  2004-06-07   RR:1877   the [[PEZ]] branch: reverted to 0.5.8; firepower = 1.9 except when d<180 fp=3

v0.5.9.2   2004-06-05   RR:1850   trying fixed segment size = 149 (was 49)

v0.5.9.1   2004-06-05   RR:1871   trying fixed segment size = 15 (was 49)

v0.5.8     2004-05-31   RR:1870   reverted to 0.5.4, fixed bug ETA differed from ATA, realigned waves (as in 0.4.1)

v0.5.7     2004-05-29   RR:1863   reverted to 0.5.4, added Close Range fixedETA bulletpower calculation

v0.5.6     2004-05-29   RR:1864   reverted to 0.5.4, increased firepower against weaker enemies

v0.5.5     2004-05-28   RR:1864   time_since_last_decelleration segment parameter squared, decreased range to 70

v0.5.4     2004-05-28   RR:1870   reverted to 0.5, fixed a small bug, wall/corner/last_dec segment params now rooted

v0.5.3     2004-05-27   RR:1866   reverted to 0.5, fixed a small bug and now fires and collects waves every tick

v0.5.2     2004-05-27   RR:1859   reverted to 0.5, BulletETA and RelativeHeading dimension weights now 2 and 4 respectively

v0.5.1     2004-05-27   RR:1860   increased weight of BulletETA dimension, again aligned waves

v0.5       2004-05-26   RR:1868   updated to Raiko 0.43 movement, fixed the broken MusashiTrick

v0.4.1     2004-05-18   RR:1813   fixed bug in wave alignment.

v0.4.100   2004-05-11   RR:1820   increased weight of RelativeHeading dimension