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Author(s) Enamel_32
Targeting HOT, Linear, Circular
Movement Anti-gravity
Released 2018
Current Version 0.04
Version History

Background Information

What's special about it?
It's very modular, and implements all of the robot interfaces rather than extending the base classes. I designed it to have a bunch of sub-systems which all communicate using messaging, something I plan to re-use wholesale for the team rumble.
It also has a TON of unused code.
How competitive is it?
Likely not.


How does it move?
It uses a basic anti-gravity movement. It avoids other bots, the walls, and incoming bullet paths (though it assumes HOT).
How does it fire?
It has a basic set of rules to determine whether to aim using HOT, linear, or circular targeting. Same goes for energy selection.
How does it dodge bullets?
Assuming every bullet is head-on targeting, it quickly scoots out of the flight path.
How does the melee strategy differ from one-on-one strategy?
The main difference is that it doesn't exist yet.
What does it save between rounds and matches?
Very little is saved between rounds. Nothing is saved between matches.

Additional Information

Where did you get the name?
My long term goal is to do a little bit of everything.
Can I use your code?
Not yet, it's more TODO comments than actual code.
What's next for your robot?
Improving nearly every aspect of its performance. I plan on adding more movement modes, primarily some form of wave surfing. I want to nail down the basics before moving on, so a lot of in-depth testing, too.
Does it have any White Whales?
Pretty much anything beyond the sample bots right now.
What other robot(s) is it based on?
All original.
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