Difference between pages "RoboRumble/Participants/Melee" and "GresSuffurd/Version History"

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(0.4.4 stats, 0.4.5 info)
 
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{{:RoboRumble/Navigation}}
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== Version history of GresSuffurd ==
  
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<!--'''{{subst:rumblestats:roborumble|gh.GresSuffurd 0.3.15|RumbleStatsDefault}}'''-->
Just add your bot name ('''as appears in the Robocode selector after packaging''', so including versionnumber) and the download link by "," (there must be no space after the comma).
 
  
The list is in '''alphabetical''' order. Add your bot in the right slot.
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*'''0.4.5''' (20210114) gun: '''GV 0.4.4''' move: '''WS 0.4.1'''
 +
** '''APS etc t.b.d
 +
** rudimentary passive bulletshadows
 +
*'''0.4.4''' (20201203) gun: '''GV 0.4.4''' move: '''WS 0.4.0'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.4.4 |rumble=RoboRumble|scorelabel=APS|score=85.98|rank=18th|win=1146|loss=34|plrank=29th|glicko2=N/A|pwin=97.12|vote=0.7|anpp=90.04|score2label=Survival|score2=92.47}}'''
 +
** some guntweaks . . . should improve somewhat somewhere somehow
 +
*'''0.4.3''' (20201201) gun: '''GV 0.4.3''' move: '''WS 0.4.0'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.4.3 |rumble=RoboRumble|scorelabel=APS|score=86.05|rank=18th|win=1146|loss=33|plrank=29th|glicko2=N/A|pwin=97.2|vote=0.68|anpp=90.12|score2label=Survival|score2=92.36}}'''
 +
** Hit easy targets harder, add kinda anti-surfer gun, small tweak second gun
 +
*'''0.4.2''' (20201125) gun: '''GV 0.4.2''' move: '''WS 0.4.0'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.4.2 |rumble=RoboRumble|scorelabel=APS|score=86.11|rank=18th|win=1144|loss=35|plrank=30th|glicko2=N/A|pwin=97.03|vote=0.98|anpp=90.17|score2label=Survival|score2=92.46}}'''
 +
** Adding missing 4th dimension in gun (when was it shut off ?). Arrgh, no improvement ???
 +
*'''0.4.1''' (20201124) gun: '''GV 0.4.1''' move: '''WS 0.4.0'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.4.1 |rumble=RoboRumble|scorelabel=APS|score=86.16|rank=17th|win=1142|loss=37|plrank=33rd|glicko2=N/A|pwin=96.86|vote=1.21|anpp=90.22|score2label=Survival|score2=92.51}}'''
 +
** Fix small bug visible against stop-and-go.
 +
*'''0.4.0''' (20201123) gun: '''GV 0.4.0''' move: '''WS 0.4.0'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.4.0 |rumble=RoboRumble|scorelabel=APS|score=85.36|rank=20th|win=1132|loss=47|plrank=45th|glicko2=N/A|pwin=96.01|vote=1.56|anpp=89.34|score2label=Survival|score2=91.67}}'''
 +
** Code restructured to be able to expand with new features.
 +
*'''0.3.26''' (20171211) gun: '''GV 0.3.3''' move: '''WS 0.3.18'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.26|rumble=RoboRumble|scorelabel=APS|score=86.3|rank=13th|win=1128|loss=29|plrank=24th|glicko2=N/A|pwin=97.49|vote=1.73|anpp=90.65|score2label=Survival|score2=92.69}}'''
 +
** Multidimensional dangerarray instead of accumulated single arrays, only against good bots
 +
*'''0.3.25''' (20171123) gun: '''GV 0.3.3''' move: '''WS 0.3.17'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.25|rumble=RoboRumble|scorelabel=APS|score=86.35|rank=12th|win=1126|loss=28|plrank=23rd|glicko2=N/A|pwin=97.57|vote=1.99|anpp=90.81|score2label=Survival|score2=92.78}}'''
 +
** Take surfingdanger on t+1, to avoid edgeshots
 +
** Only better in PL it seems
 +
*'''0.3.24''' (20171118) gun: '''GV 0.3.3''' move: '''WS 0.3.16'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.24|rumble=RoboRumble|scorelabel=APS|score=86.26|rank=13th|win=1120|loss=32|plrank=28th|glicko2=N/A|pwin=97.22|vote=2.75|anpp=90.65|score2label=Survival|score2=92.68}}'''
 +
** back to 0.3.20. Replace virtual 'real danger' waves with virtual HOT waves.
 +
** The '70% against every rammer' release. +21% total against all 20 rammers => 0.02% APS gain
 +
*'''0.3.23''' (20171027) gun: '''GV 0.3.3''' move: '''WS 0.3.15'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.23|rumble=RoboRumble|scorelabel=APS|score=86|rank=16th|win=1114|loss=34|plrank=33rd|glicko2=N/A|pwin=97.04|vote=1.41|anpp=90.42|score2label=Survival|score2=92.45}}'''
 +
** Increase number of surfing bins from 37 to 137 (part 3). Now it should be better than 0.3.20.
 +
** Not . . . so back to the drawing board
 +
*'''0.3.22''' (20171027) gun: '''GV 0.3.3''' move: '''WS 0.3.14'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.22|rumble=RoboRumble|scorelabel=APS|score=86.1|rank=14th|win=1116|loss=35|plrank=31st|glicko2=N/A|pwin=96.96|vote=1.22|anpp=90.44|score2label=Survival|score2=92.6}}'''
 +
** Count every would-be hitted bin instead of fixed 5 bins piramidshaped (part 2)
 +
*'''0.3.21''' (20171026) gun: '''GV 0.3.3''' move: '''WS 0.3.13'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.21|rumble=RoboRumble|scorelabel=APS|score=86.29|rank=12th|win=1117|loss=34|plrank=31st|glicko2=N/A|pwin=97.05|vote=2.77|anpp=90.68|score2label=Survival|score2=92.7}}'''
 +
** Calculate surfingdanger over botwidth bins instead of fixed 5 bins piramidshaped (part 1)
 +
*'''0.3.20''' (20171021) gun: '''GV 0.3.3''' move: '''WS 0.3.12'''
 +
** '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.20|rumble=RoboRumble|scorelabel=APS|score=86.32|rank=13th|win=1120|loss=32|plrank=29th|glicko2=N/A|pwin=97.22|vote=4.34|anpp=90.7|score2label=Survival|score2=92.79}}'''
 +
** Improve against non-firing bots, pea-shooting bots and extends Robot, also in endgame.
 +
** On par with 0.3.19. Crushing dragonbyte.Neutrino and better against cx.mini.Cigaret, but also some lesser side-effects.
 +
*'''0.3.19''' (20171015) gun: '''GV 0.3.3''' move: '''WS 0.3.11'''
 +
** '''APS: 86.27% (11th), PL: 1130-29 (25th), Survival: 92.69%'''
 +
** Preferred distance 495, even better, good point to go on with real changes.
 +
*'''0.3.18''' (20171014) gun: '''GV 0.3.3''' move: '''WS 0.3.11'''
 +
** '''APS: 79.41% (68th), PL: 1066-94 (81st), Survival: 86.89%'''
 +
** Preferred distance 180, but indeed diving in way to steep.
 +
*'''0.3.17''' (20171015) gun: '''GV 0.3.3''' move: '''WS 0.3.11'''
 +
** '''APS: 86.1% (14th), PL: 1123-37 (32nd), Survival: 92.62%'''
 +
** Preferred distance 450, better than expected.
 +
*'''0.3.16''' (20171014) gun: '''GV 0.3.3''' move: '''WS 0.3.11'''
 +
** '''APS: 85.8% (16th), PL: 1100-41 (53rd), Survival: 92.44%'''
 +
** Preferred distance 360, quite some interesing results . . .
 +
*'''0.3.15''' (20171014) gun: '''GV 0.3.3''' move: '''WS 0.3.11'''
 +
** '''APS: 84.71% (23rd), PL: 1104-56 (49th), Survival: 91.66%'''
 +
** Half the preferred distance (so 270), see what an eventual dynamic distancing can do.
 +
** Too close, 1.2 APS loss. But maybe something changed since 2009 with 740 bots.
 +
*'''0.3.14''' (20171004) stats after 5 years . . .
 +
**'''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=gh.GresSuffurd%200.3.14|rumble=RoboRumble|scorelabel=APS|score=85.9|rank=15th|win=1127|loss=32|plrank=28th|glicko2=N/A|pwin=97.24|vote=1.11|anpp=90.25|score2label=Survival|score2=92.53}}'''
  
 +
== Old rankings ==
  
'''<span style="color: red">For your bot to be accepted by the RR@Home server, the following rules are mandatory:</span>'''
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*'''0.3.14''' (20121224) gun: GV 0.3.3 move: '''WS 0.3.10'''
 +
** '''APS: 85.57% (8th), PL: 945-21 (19th), Survival: 92.59%'''
 +
** calc acceleration on right tick, append with constant for xx ticks.
 +
** Nice Christmas present: 0.6 APS just for adding acceleration to my movementprofile.
 +
*'''0.3.13''' (20121221) gun: GV 0.3.3 move: '''WS 0.3.9'''
 +
** '''APS: 85.22% (8th), PL: 940-26 (22nd), Survival: 92.25%'''
 +
** add extra uni-dimensional array about acceleration to movement
 +
*'''0.3.12''' (20121007) gun: '''GV 0.3.3''' move: WS 0.3.8
 +
** '''APS: 84.82% (11th), PL: 920-27 (23rd), Survival: 91.8%''' (0.15 APS higher than 0.3.11)
 +
** use bulletlist to choose bulletpower (due to remark from Skilgannon)
 +
** NO adaption of bulletpower when enemy has more energy left.
 +
*'''0.3.11''' (20111029) gun: GV 0.3.2 move: '''WS 0.3.8'''
 +
** '''APS: 84.06% (10th), PL: 814-24 (21st), Survival: 91.24%''' = on par with 0.3.8
 +
** back to 0.3.9, bugfixing danger calculation (was 0.5*(bin-1), 1.5*(bin), duh)
 +
** dangercalculation now 0.2*(bin-2), 0.6*(bin-1), 1.0*(bin) etc. iso 0.5*(bin-1), 1.0*(bin), 0.5*(bin+1)
 +
*'''0.3.10''' (20111018) gun: GV 0.3.2 move: '''WS 0.3.7'''
 +
** '''APS: 83.83% (14th), PL: 812-22 (19th), Survival: 91.27%'''
 +
** use BulletHitBullet info to go to the created 'safe spot' (although whole wave is safe). Small step before implementing [[Bullet Shadow]]s
 +
*'''0.3.9''' (20111015) gun: GV 0.3.2 move: '''WS 0.3.6'''
 +
** '''APS: 83.92% (11th), PL: 805-28 (27th), Survival: 91.27%'''
 +
** normalise surfingdanger with average danger for that wave (necessary for 0.3.10)
 +
** surfingdanger dependent on bulletpower (just because I think it is logical)
 +
*'''0.3.8''' (20110922) gun: '''GV 0.3.2''' move: '''WS 0.3.3'''
 +
** '''APS: 83.95% (9th), PL: 805-24 (20th), Survival: 91.24%'''
 +
** back to 0.3.5, for normal gun, increase influence of non-bullet waves
 +
** for decaying gun, decrease influence of non-bullet waves
 +
*'''0.3.7''' (20110813) gun: GV 0.3.1 move: '''WS 0.3.5'''
 +
** '''APS: 83.25% (12th), PL: 780-36 (35th), Survival: 90.34%'''
 +
** use 'classic' binsmoothing (1/sqr(bindiff)) iso fixed small pyramid (0.2, 0.6, 1.0, 0.6, 0.2)
 +
*'''0.3.6''' (20110813) gun: GV 0.3.1 move: '''WS 0.3.4'''
 +
** withdrawn
 +
** use 'classic' binsmoothing, but due to auto-cast to int, it recorded only the single hitted bin
 +
*'''0.3.5''' (20110710) gun: GV 0.3.1 move: '''WS 0.3.3'''
 +
** '''APS: 84.1% (8th), PL: 789-25 (23rd), Survival: 91.48%'''
 +
** back to 0.3.2
 +
** widen surfingdanger from 1 bin to (bin + (((bin-1)+(bin+1))/2)) (small pyramid)
 +
*'''0.3.2b''' (20110708) gun: GV 0.3.1 move: '''WS 0.3.0'''
 +
** '''APS: 83.82% (11th), PL: 791-24 (20th), Survival: 91.28%'''
 +
** re-introduce due to switch to Robocode 1.7.3.0
 +
*'''0.3.4''' (20110612) gun: GV 0.3.1 move: '''WS 0.3.2'''
 +
** '''APS: 83.63% (11th), PL: 773-31 (30th), Survival: 90.83%'''
 +
** re-introduce binfactor to counter possible problems at extreme MEA (MEA * 1.07)
 +
*'''0.3.3''' (20110610) gun: GV 0.3.1 move: '''WS 0.3.1'''
 +
** '''APS: 83.55% (11th), PL: 770-36 (34th), Survival: 90.73%'''
 +
** increase bins from 37 to 73
 +
** when hit, count every position (bin) that would have been hit fully (iso 0.2, 0.6, 1.0, 0.6, 0.2)
 +
** when calculating risks, take the accumulated risks of ''botwidth'' iso just 1 bin
 +
*** ouch, did it became to predictable or are there any bugs??
 +
*'''0.3.2''' (20110522) gun: GV 0.3.1 move: '''WS 0.3.0'''
 +
** '''APS: 83.99% (9th), PL: 783-21 (16th), Survival: 91.57%'''
 +
** when enemy is killed, assume it fired if it was able to
 +
** more consistent behaviour if no real enemywave is present
 +
*'''0.3.1''' (20110504) gun: '''GV 0.3.1''' move: '''WS 0.2.10'''
 +
** '''APS: 83.95% (9th), PL: 782-21 (18th), Survival: 91.56%'''
 +
** revert ignore of bullet-hit-bullet in gun (what was I thinking . . .)
 +
** movement graphics inspired by (and peeked at) voidious.Diamond
 +
** move at minimum angle (11.6 degrees) at very close ranges
 +
*'''0.3.0''' (20110426) gun: '''GV 0.3.0''' move: WS 0.2.9
 +
** '''APS: 83.75% (11th), PL: 776-30 (28th), Survival: 91.15%'''
 +
** general cleanup
 +
** add cornersegment to wallattribute
 +
** some bulletpower/energymanagement issues
 +
** bugfix/improve precise MEA in close range/nearwall situations
 +
** mark bullet-hit-bullet waves as non-bullet waves
 +
*** Comment: to much changes in one time, now I have to check which change(s) caused the loss in APS
 +
*'''0.2.29''' (20110412) gun: '''GV 0.2.20''' move: WS 0.2.9
 +
** '''APS: 83.84% (10th), PL: 778-21 (16th), Survival: 91.38%'''
 +
** Replace 'distance' attribute with 'absolute lateral velocity' attribute in gun
 +
*'''0.2.28''' (20110315) gun: '''GV 0.2.19''' move: WS 0.2.9
 +
** '''APS: 83.64% (11th), PL: 770-26 (25th), Survival: 91.3%'''
 +
** Use estimated bearing next tick i.s.o bearing this tick when aiming gun (lining up bullets with virtual guns)
 +
** I feared for a 'performance enhancing bug', but it turned out better than expected
 +
*'''0.2.27''' (20110228) gun: '''GV 0.2.18''' move: WS 0.2.9
 +
** '''APS: 83.42% (11th), PL: 760-34 (33rd), Survival: 90.92%'''
 +
** Simulate [[Maximum Escape Angle/Precise|precise MEA]] in gun
 +
** re-enabled the [[BulletCatcher]] tweak'
 +
*'''0.2.26''' (20110131) gun: '''GV 0.2.17''' move: WS 0.2.9
 +
** '''APS: 83.15% (11th), PL: 754-30 (29th), Survival: 90.6%'''
 +
** Use [[Waves/Precise Intersection|Precise Intersection]] in the gun
 +
** small tweaks f.e. against stop-and-go
 +
** accidentally disabled the 'BulletCatcher tweak'
 +
*'''0.2.25''' (20110126) gun: '''GV 0.2.16''' move: WS 0.2.9
 +
** '''APS: 83.05% (14th), PL: 749-35 (33rd), Survival: 90.56%'''
 +
** Updated ancient gungraphics, found and fixed missing 'killing bullet' processing
 +
*'''0.2.24''' (20110125) gun: '''GV 0.2.15''' move: WS 0.2.9
 +
** '''APS: 82.92% (14th), PL: 754-32 (31st), Survival: 90.47%'''
 +
** Adding second gun, just the same gun but with some decay. Good enough for 11th place ??
 +
*** Comment: less improvement than I hoped and expected, maybe some 'bad luck' battles?
 +
*'''0.2.23''' (20110115) gun: '''GV 0.2.14''' move: WS 0.2.9
 +
** '''APS: 82.84% (15th), PL: 751-33 (33rd), Survival: 90.44%'''
 +
** further BasicSurfer bug exploitation, energy management improvements
 +
*'''0.2.22''' (20100414) gun: '''GV 0.2.13''' move: '''WS 0.2.9'''
 +
** '''APS: 82.8% (15th), PL: 729-32 (33rd), Survival: 89.69%'''
 +
** version 0.2.20 firing 1.95 power bullets (BasicSurfer bug exploitation)
 +
*'''0.2.21''' (20100112) gun: GV 0.2.12 move: '''WS 0.2.10'''
 +
** '''APS: 81.86% (22nd), PL: 714-46 (42nd), Survival: 88.72%'''
 +
** remove wallsegment in surfing once again, only abs velocity is left.
 +
*'''0.2.20''' (20091026) gun: '''GV 0.2.12''' move: WS 0.2.9
 +
** '''APS: 82.09% (18th), PL: 707-34 (34th), Survival: 89.27%'''
 +
** increase bins in gun from 37 to 73 for accuracy, check at least [botwidth] bins.
 +
** Comment: accuracy means better against weak, worse against topbots
 +
*'''0.2.19''' (20091017) gun: '''GV 0.2.10''' move: '''WS 0.2.9'''
 +
**'''APS: 82.01% (18th), PL: 707-33 (33rd), Survival: 89.14%'''
 +
** back to 0.2.17
 +
** increase surfingdistance from 480 to 540
 +
** Comment: only marginal better, but I'll keep it
 +
*'''0.2.18''' (20091005) gun: '''GV 0.2.11''' move: WS 0.2.8
 +
**'''APS: 81.44% (23rd), PL: 709-38 (28th), Survival: 88.71%'''
 +
** half the influence for non-firing waves
 +
** Comment: wrong bet
 +
*'''0.2.17''' (20090925) gun: '''GV 0.2.10''' move: '''WS 0.2.8'''
 +
**'''APS: 81.88% (20th), PL: 707-34 (33rd), Survival: 89.3%'''
 +
** no energysaving against rammers
 +
** use multiple unidimensional surfbuffers instead of one multidimensional.
 +
** Comment: first release to enter the top-20 !
 +
*'''0.2.16''' (20090919) gun: GV 0.2.9 move: '''WS 0.2.7'''
 +
**'''APS: 79.61 (37th) Surv: 87.99 PL: 708-32'''
 +
** tweaking wallsegment: set treshold a lot higher, but try keep PL score.
 +
*'''0.2.15''' (20090917) gun: GV 0.2.9 move: '''WS 0.2.6'''
 +
**'''APS: 79.58 (38th) Surv: 87.88 PL: 707-34'''
 +
** tweaking wallsegment: only use it when treshold per round is met. Should help against simpler targetters.
 +
*'''0.2.14''' (20090916) gun: GV 0.2.9 move: '''WS 0.2.5'''
 +
**'''APS: 81.52 (27th) Surv: 89.30 PL: 703-37'''
 +
** adding wallsegment to surfing (third time), now with same calc as in gun
 +
*'''0.2.13''' (20090914) gun: '''GV 0.2.9''' move: WS 0.2.4
 +
**'''APS: 81.84 (21st) Surv: 89.04 PL: 701-39'''
 +
** reduce the inprecision of the fireangle to +/- 0.6 pixel
 +
** change the wallsegment calc from 'linear extends current direction' to 'orbital from ''my'' position'.
 +
*'''0.2.12''' (20090905) gun: '''GV 0.2.8''' move: '''WS 0.2.4'''
 +
**'''APS: 80.73 (32th) Surv: 87.58 PL: 686-53'''
 +
** bugfix in bulletdetection. Also sees bullets from accelerating bots that suddenly brake (thx BulletCatcher)
 +
** add a small random inprecision to my fireangle
 +
*'''0.2.11''' (20090426) gun: '''GV 0.2.7''' move: '''WS 0.2.3'''
 +
**'''APS: 80.75 (29th) ELO: 2053 PL: 648-51'''
 +
*'''0.2.4''' (20090426) gun: '''GV 0.2.5''' move: '''WS 0.1.7'''
 +
**'''APS: 80.28 (33rd) ELO: 2043 PL: 638-60'''
  
* The bot must have a package-name.
+
== Ancient rankings ==
* The bot must be packaged in a jar-file.
 
* A <botname>.properties file must be present in the jar-file.
 
* The naming of the bot must reflect the internal structure, see [http://home.versatel.nl/gheijenk/plaatjes/bot_naming.png]for sample.RamFire.
 
* '''The bot should be compatible with Java 11 (Don't compile your code with Java 12 or newer versions)'''
 
  
The easiest way to do this is to package your bot with Robocode (Robot -> Package robot for upload).
+
*'''0.2.11''' (20080830) gun: GV 0.2.7 move: WS 0.2.3
 +
**Rating: 2050 (8th) (due to messed up ranking), PL: 596-44 (40th)
 +
**keep a 'firing-window' to (further) eliminate enemy ghost-bullets
 +
**anti-ram: when calculating the GF -1/1 bins, assume enemy is chasing me at constant distance
 +
*'''0.2.10''' (20080216) gun: GV 0.2.7 move: WS 0.2.2
 +
**Rating: 2041 (25th), PL: 581-41 (39th)
 +
**add 'distance last 14 ticks' segment in gun
 +
**more conservative energy-management in endgame
 +
*'''DookiSuffurd 0.2.9''' (20071009) gun: DookiLightning 1.554 move: WS 0.2.2
 +
**Rating: 2078 (5th), PL: 561-15 (12th)
 +
**what to improve in the [gun]
 +
**what to improve in [surfing]
 +
*'''0.2.9''' (20070612) gun: GV 0.2.6 move: WS 0.2.2
 +
**Rating: 2015 (21st), PL: 509-35 (33rd)
 +
**remove wall segmentation of movement
 +
**what is left is 0.2.4 with some minor changes
 +
*'''0.2.8''' (20070608) gun: GV 0.2.6 move: WS 0.2.1
 +
**Rating: 2013 (22nd), PL: 487-36 (35th)
 +
**remove distance segmentation of movement
 +
**re-introduce wall segmentation of movement (other implementation)
 +
*'''0.2.7''' (20070523) gun: GV 0.2.6 move: WS 0.2.0
 +
**Rating: 2014 (22th), PL: 487-36 (34th)
 +
**segment movement also on distance
 +
**slight preference for current direction
 +
**get rid of 'GF1-protection' multiplyfactor (gun)
 +
**no decay on gunstats
 +
*'''0.2.6''' (20070317) gun: GV 0.2.5 move: WS 0.1.9
 +
**Rating: 2017 (20th), PL: 479-29 (29th)
 +
**rollback rolling the surfingstats
 +
**get rid of 'GF1-protection' multiplyfactor (movement)
 +
*'''0.2.5''' (20070311) gun: GV 0.2.5 move: WS 0.1.8
 +
**Rating: 2010 (21th), PL: 481-27 (28th)
 +
**rolling the surfingstats (0.7*old + 0.3*new)
 +
**lower rating but better in PL
 +
*'''0.2.4''' (20070222) gun: GV 0.2.5 move: WS 0.1.7
 +
**Rating: 2019 (20th), PL: 474-34 (34th)
 +
**change wall-segmentation (gun) from 3 to 5 bins
 +
*'''0.2.3''' (20070208) gun: GV 0.2.4 move: WS 0.1.7
 +
**Rating: 2009 (22nd), PL: 468-38 (36th)
 +
**do not fire virtual waves if opponent did not move yet
 +
**use information from onBulletHitBullet
 +
*'''0.2.2''' (20070125) gun: GV 0.2.3 move: WS 0.1.6
 +
**Rating: 2001 (21st), PL: 456-39 (36th)
 +
**small decay in gunstats
 +
**always have a surfable (real or simulated) wave
 +
*'''0.2.1''' (20070117) gun: GV 0.2.2 move: WS 0.1.5
 +
**Rating: 2000 (21nd), PL: 448-40 (37th) member of The2000Club
 +
**bugfix weighting of waves
 +
*'''0.2.0''' (20070114) gun: GV 0.2.2 move: WS 0.1.4
 +
**Rating: 1992 (22nd), PL: 444-43 (38th)
 +
**removed nearwall segmentation
 +
**also evaluate second wave
 +
*'''0.1.9''' (20070102) gun: GV 0.2.2 move: WS 0.1.3
 +
**Rating: 1980 (23nd), PL: 439-43 (40th)
 +
**segment movement also on nearwall (3 segments)
 +
*'''0.1.8''' (20061212) gun: GV 0.2.2 move: WS 0.1.2
 +
**Rating: 1982 (22nd), PL: 436-44 (41st)
 +
**reverted anti-ram energymanagement, segment movement on absolute currentvelocity (3 segments)
 +
*'''0.1.7''' (20061127) gun: GV 0.2.1 move: WS 0.1.1
 +
**Rating: 1946 (30th), PL: 428-50 (46th)
 +
**no stop-position evaluation and adapted energymanagement when enemy is close (anti-ram)
 +
*'''0.1.6''' (20061117) gun: GV 0.2.0 move: WS 0.1.0
 +
**Rating: 1946 (30th), PL: 429-48 (43rd)
 +
**also use non-bullet waves with 0.1 weighting
 +
*'''0.1.5''' (20061028) gun: GV 0.1.5 move: WS 0.1.0
 +
**Rating: 1938 (33rd), PL: 414-57 (50th)
 +
**proper onDeath handling (David Alves) and 'onWin handling'
 +
**slowdown when wallhit is eminent
 +
*'''0.1.4''' (20061024) gun: GV 0.1.4 move: WS 0.0.8
 +
**Rating: 1931 (33th), PL: 418-49 (45th)
 +
**bugfixing stop-position
 +
*'''0.1.3''' (20061023) gun: GV 0.1.4 move: WS 0.0.7
 +
**Rating: 1925 (33th), PL: 415-51 (47th)
 +
**continue direction when evaluations are equal
 +
**evaluate stop-position
 +
**use 5-bin wide hitmark instead of 3-bin (no 'classical' binsmoothing)
 +
*'''0.1.2''' (20061014) gun: GV 0.1.4 move: WS 0.0.5
 +
**Rating: 1900 (40th), PL: 413-52 (49th)
 +
**keep preferred distance, this automatically includes simple dive-in protection
 +
**circle enemy when no wave is airborne
 +
*'''0.1.1''' (20061007) gun: GV 0.1.4 move: WS 0.0.4
 +
**Rating: 1854 (49th), PL: 395-61 (56th)
 +
**record all hitted bins and fire on highest concentration
 +
**fire HOT and no waves on disabled enemies
 +
*'''0.1.0''' (20060926) gun: GV 0.1.1 move: WS 0.0.4
 +
**Rating: 1828 (54th), PL: 384-73 (65th)
 +
**basic wavesurfing and basic segmented guessfactor gun
  
'''PLEASE MAKE SURE YOUR BOT IS NOT ALREADY ON THE LIST BEFORE YOU ADD IT.<br>IF YOU ARE ADDING A NEW VERSION OF YOUR BOT, PLEASE DELETE THE OLD ONE.'''
+
[[Category:Bot Version Histories]]
 
 
----
 
<pre>
 
aaa.r.ScalarR 0.005g.047,https://drive.google.com/uc?export=download&id=1RtyCnpE6XI_WHHvJwjj2brqFPvfgX9Uv
 
abc.Shadow 3.84i,http://robocode.aclsi.pt/abc.Shadow_3.84i.jar
 
abc.tron3.Tron 3.11,http://robocode-archive.strangeautomata.com/robots/abc.tron3.Tron_3.11.jar
 
abud.ThirdRobo 1.0,http://robocode-archive.strangeautomata.com/robots/abud.ThirdRobo_1.0.jar
 
acogdev.alpha 0.2,https://sites.google.com/site/cqjake/robocode/acogdev.alpha_0.2.jar
 
adt.Ar1 2.1,http://robocode-archive.strangeautomata.com/robots/adt.Ar1_2.1.jar
 
adt.Ar2 1.0,http://robocode-archive.strangeautomata.com/robots/adt.Ar2_1.0.jar
 
adt.Ar2 1.1,http://robocode-archive.strangeautomata.com/robots/adt.Ar2_1.1.jar
 
agd.Mooserwirt2 2.7,http://robocode-archive.strangeautomata.com/robots/agd.Mooserwirt2_2.7.jar
 
agrach.Dalek 1.0,https://github.com/aleksey-zhidkov/rc-repo-mirror/raw/master/agrach.Dalek_1.0.jar
 
ags.surreptitious.MiniSurreptitious 0.0.1,http://robocode-archive.strangeautomata.com/robots/ags.surreptitious.MiniSurreptitious_0.0.1.jar
 
ags.Glacier 0.2.7,http://robocode-archive.strangeautomata.com/robots/ags.Glacier_0.2.7.jar
 
ahf.NanoAndrew .4,http://robocode-archive.strangeautomata.com/robots/ahf.NanoAndrew_.4.jar
 
ahr.ice.Ice 1.0.2,http://robocode-archive.strangeautomata.com/robots/ahr.ice.Ice_1.0.2.jar
 
ak.Fermat 2.0,http://robocode-archive.strangeautomata.com/robots/ak.Fermat_2.0.jar
 
alpha.BlackIce 1.0,https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B4I_xy0UZndLSkc3MVI3Y0sycW8
 
alpha.RainingFire 1.0,https://docs.google.com/uc?export=download&id=0B4I_xy0UZndLQnVwbHBKVWd5ak0
 
amk.ChumbaMini 0.2,http://robocode-archive.strangeautomata.com/robots/amk.ChumbaMini_0.2.jar
 
amk.ChumbaWumba 0.3,http://robocode-archive.strangeautomata.com/robots/amk.ChumbaWumba_0.3.jar
 
amk.jointstrike.JointStrike 0.2,http://robocode-archive.strangeautomata.com/robots/amk.jointstrike.JointStrike_0.2.jar
 
amk.ShizzleStiX.ShizzleStiX 0.6,http://robocode-archive.strangeautomata.com/robots/amk.ShizzleStiX.ShizzleStiX_0.6.jar
 
amk.superstrike.SuperStrike 0.3,http://robocode-archive.strangeautomata.com/robots/amk.superstrike.SuperStrike_0.3.jar
 
amk.Punbot.Punbot 0.01,http://robocode-archive.strangeautomata.com/robots/amk.Punbot.Punbot_0.01.jar
 
amz.NanoClone 1.41,http://robocode-archive.strangeautomata.com/robots/amz.NanoClone_1.41.jar
 
ap.Frederick 1.1,http://robocode-archive.strangeautomata.com/robots/ap.Frederick_1.1.jar
 
apc.botM 3.0,http://robocode-archive.strangeautomata.com/robots/apc.botM_3.0.jar
 
apc.Colossus2 0.17,https://sites.google.com/site/rjcroysite/uploads/apc.Colossus2_0.17.jar
 
apc.LeeroyJenkins2 1.0,https://sites.google.com/site/jandmwinchester/robocode/apc.LeeroyJenkins2_1.0.jar
 
apollokidd.ApolloKidd 0.9,http://robocode-archive.strangeautomata.com/robots/apollokidd.ApolloKidd_0.9.jar
 
ara.Shera 0.88,http://robocode-archive.strangeautomata.com/robots/ara.Shera_0.88.jar
 
arthord.MannyPacquiao Beta,http://robocode-archive.strangeautomata.com/robots/arthord.MannyPacquiao_Beta.jar
 
arthord.NanoSatanMelee Beta,http://robocode-archive.strangeautomata.com/robots/arthord.NanoSatanMelee_Beta.jar
 
ary.Swarm 1.1,http://robocode-archive.strangeautomata.com/robots/ary.Swarm_1.1.jar
 
as.FrankTheTank 1.3,http://robocode-archive.strangeautomata.com/robots/as.FrankTheTank_1.3.jar
 
asd.Cthulhu 1.3,http://robocode-archive.strangeautomata.com/robots/asd.Cthulhu_1.3.jar
 
awesomeness.Elite 1.0,http://robocode-archive.strangeautomata.com/robots/awesomeness.Elite_1.0.jar
 
axeBots.HataMoto 3.09,http://robocode-archive.strangeautomata.com/robots/axeBots.HataMoto_3.09.jar
 
ayk.WallHugger 1.0,https://sites.google.com/site/khanguyprojects/file-cabinet/ayk.WallHugger_1.0.jar
 
az.Ololobot 0.2.4,https://github.com/alexei-zayakin/robocode/raw/master/az.Ololobot_0.2.4.jar
 
baal.nano.N 1.42,http://robocode-archive.strangeautomata.com/robots/baal.nano.N_1.42.jar
 
bayen.nut.Squirrel 1.615,http://robocode-archive.strangeautomata.com/robots/bayen.nut.Squirrel_1.615.jar
 
bayen.UbaMicro 1.4,http://robocode-archive.strangeautomata.com/robots/bayen.UbaMicro_1.4.jar
 
bigpete.Stewie 1.0,http://robocode-archive.strangeautomata.com/robots/bigpete.Stewie_1.0.jar
 
br2.MobyDickBot 1.6,https://dl.dropboxusercontent.com/s/dnosoa2nc5bqoo2/br2.MobyDickBot_1.6.jar?dl=1
 
brainfade.melee.Dusk 0.44,http://robocode-archive.strangeautomata.com/robots/brainfade.melee.Dusk_0.44.jar
 
brainfade.melee.Genghis 0.36,http://robocode-archive.strangeautomata.com/robots/brainfade.melee.Genghis_0.36.jar
 
bts.mega.Gnarly 1.4,http://robocode-archive.strangeautomata.com/robots/bts.mega.Gnarly_1.4.jar
 
bts.wiki.RipCurl 0.9b,http://robocode-archive.strangeautomata.com/robots/bts.wiki.RipCurl_0.9b.jar
 
bvh.fnr.Fenrir 0.36l,http://robocode-archive.strangeautomata.com/robots/bvh.fnr.Fenrir_0.36l.jar
 
bvh.fry.Freya 0.82,http://robocode-archive.strangeautomata.com/robots/bvh.fry.Freya_0.82.jar
 
bvh.micro.Freya 0.3,http://robocode-archive.strangeautomata.com/robots/bvh.micro.Freya_0.3.jar
 
bvh.mini.Fenrir 0.39,http://robocode-archive.strangeautomata.com/robots/bvh.mini.Fenrir_0.39.jar
 
bvh.mini.Freya 0.55,http://robocode-archive.strangeautomata.com/robots/bvh.mini.Freya_0.55.jar
 
bwbaugh.nano.Tirunculus 0.0.0a,http://robocode-archive.strangeautomata.com/robots/bwbaugh.nano.Tirunculus_0.0.0a.jar
 
bzdp.BoxCar 2.0,http://robocode-archive.strangeautomata.com/robots/bzdp.BoxCar_2.0.jar
 
bzdp.Pansy 2.1,http://robocode-archive.strangeautomata.com/robots/bzdp.Pansy_2.1.jar
 
caimano.Furia_Ceca 0.22,http://robocode-archive.strangeautomata.com/robots/caimano.Furia_Ceca_0.22.jar
 
cb.fire.Firestarter 2.0f,https://www.dropbox.com/s/96qhyuh648ufuju/cb.fire.Firestarter_2.0f.jar?dl=1
 
cb.nano.Insomnia 1.0,https://www.dropbox.com/s/3sl5bz9knsgxewe/cb.nano.Insomnia_1.0.jar?dl=1
 
cf.RiO.RiOx 4.2.1,http://robocode-archive.strangeautomata.com/robots/cf.RiO.RiOx_4.2.1.jar
 
cli.Dancer 1.1,http://robocode-archive.strangeautomata.com/robots/cli.Dancer_1.1.jar
 
cli.WasteOfAmmo 1.0,http://robocode-archive.strangeautomata.com/robots/cli.WasteOfAmmo_1.0.jar
 
co.edu.usb.rc.LidisTron 1.0,http://robocode-archive.strangeautomata.com/robots/co.edu.usb.rc.LidisTron_1.0.jar
 
com.blogspot.malinkody.DestrobotMalin 1.0,http://robocode-archive.strangeautomata.com/robots/com.blogspot.malinkody.DestrobotMalin_1.0.jar
 
com.cgarias.rc.AdvancedTrackerII 1.0,http://robocode-archive.strangeautomata.com/robots/com.cgarias.rc.AdvancedTrackerII_1.0.jar
 
com.cohesiva.robocode.ManOwaR 1.0,http://robocode-archive.strangeautomata.com/robots/com.cohesiva.robocode.ManOwaR_1.0.jar
 
com.syncleus.robocode.Dreadnaught 0.1,http://robocode-archive.strangeautomata.com/robots/com.syncleus.robocode.Dreadnaught_0.1.jar
 
conscience.Electron 1.3g,http://robocode-archive.strangeautomata.com/robots/conscience.Electron_1.3g.jar
 
cre.Karolos 0.32,https://sites.google.com/site/chuckeastus/home/uploads/cre.Karolos_0.32.jar
 
cs.Grudge 1.0,http://robocode-archive.strangeautomata.com/robots/cs.Grudge_1.0.jar
 
cs.sheldor.Talon 1.1,http://robocode-archive.strangeautomata.com/robots/cs.sheldor.Talon_1.1.jar
 
cs.Wren 1.0,http://robocode-archive.strangeautomata.com/robots/cs.Wren_1.0.jar
 
css.Delitioner 0.11,http://robocode-archive.strangeautomata.com/robots/css.Delitioner_0.11.jar
 
cvt.Firsty 1.0,http://robocode-archive.strangeautomata.com/robots/cvt.Firsty_1.0.jar
 
cw.megas.Blade 0.8,https://sites.google.com/site/cwrobots/home/wave-surfers/cw.megas.Blade_0.8.jar?attredirects=0&d=1
 
cx.BlestPain 1.41,http://robocode-archive.strangeautomata.com/robots/cx.BlestPain_1.41.jar
 
cx.mini.Nimrod 0.55,http://robocode-archive.strangeautomata.com/robots/cx.mini.Nimrod_0.55.jar
 
cx.Princess 1.0,http://robocode-archive.strangeautomata.com/robots/cx.Princess_1.0.jar
 
dans.Cinnamon 1.2,http://robocode-archive.strangeautomata.com/robots/dans.Cinnamon_1.2.jar
 
darkcanuck.B26354 1.06,http://robocode-archive.strangeautomata.com/robots/darkcanuck.B26354_1.06.jar
 
darkcanuck.Leon 1.01,http://robocode-archive.strangeautomata.com/robots/darkcanuck.Leon_1.01.jar
 
darwinsnightmare.DNGEN474UI85390C20S0R528 1.0,http://robocode-archive.strangeautomata.com/robots/darwinsnightmare.DNGEN474UI85390C20S0R528_1.0.jar
 
davidalves.net.DuelistMicroMelee 1.4,http://robocode-archive.strangeautomata.com/robots/davidalves.net.DuelistMicroMelee_1.4.jar
 
davidalves.net.DuelistMiniMelee 1.2,http://robocode-archive.strangeautomata.com/robots/davidalves.net.DuelistMiniMelee_1.2.jar
 
davidalves.net.DuelistNanoMelee 1.01,http://robocode-archive.strangeautomata.com/robots/davidalves.net.DuelistNanoMelee_1.01.jar
 
davidalves.Phoenix 0.54,https://github.com/aleksey-zhidkov/rc-repo-mirror/raw/master/davidalves.Phoenix_0.54.jar
 
DBall.Anarchy 0.1,http://robocode-archive.strangeautomata.com/robots/DBall.Anarchy_0.1.jar
 
DBall.NUKE 0.1,http://robocode-archive.strangeautomata.com/robots/DBall.NUKE_0.1.jar
 
dcs.Eater_of_Worlds 1.1.3-A,http://robocode-archive.strangeautomata.com/robots/dcs.Eater_of_Worlds_1.1.3-A.jar
 
deewiant.Anomaly 0.2,http://robocode-archive.strangeautomata.com/robots/deewiant.Anomaly_0.2.jar
 
de.simpleworks.robocode.bots.swiBot 1.0,http://robocode-archive.strangeautomata.com/robots/de.simpleworks.robocode.bots.swiBot_1.0.jar
 
de.simpleworks.robocode.bots.swiBot 1.1,http://robocode-archive.strangeautomata.com/robots/de.simpleworks.robocode.bots.swiBot_1.1.jar
 
dft.Calliope 5.6,http://robocode-archive.strangeautomata.com/robots/dft.Calliope_5.6.jar
 
disan.Chair 2.2.0,http://robocode-archive.strangeautomata.com/robots/disan.Chair_2.2.0.jar
 
divineomega.DivineBot 1.9.4.5,https://dl.dropboxusercontent.com/s/sk33qkpx7cfcmv6/divineomega.DivineBot_1.9.4.5.jar?dl=1&token_hash=AAGI4C3Fm8km-0aLNU3pUVE1JEZqx8UDV6qk5s8PoRgjhg
 
divineomega.TrialBot 0.003,https://dl.dropboxusercontent.com/s/an44muntp8f0p6h/divineomega.TrialBot_0.003.jar?token_hash=AAG5XTuv2fkEkTYhNIEJ0zre-SpWgK-jvKNqQ120pFeYSA&dl=1
 
djc.DynaBot 0.1.1,http://robocode-archive.strangeautomata.com/robots/djc.DynaBot_0.1.1.jar
 
djdjdj.NanoSkunk10 1.0,http://robocode-archive.strangeautomata.com/robots/djdjdj.NanoSkunk10_1.0.jar
 
dl.BetterWalls 1.0,http://robocode-archive.strangeautomata.com/robots/dl.BetterWalls_1.0.jar
 
dmh.robocode.robot.BlackDeath 9.2,https://www.dropbox.com/s/tads4vk7jrgmv6u/dmh.robocode.robot.BlackDeath_9.2.jar?dl=1
 
dmh.robocode.robot.RedDwarf 0.4,https://www.dropbox.com/s/n0k5n5iyr66ssut/dmh.robocode.robot.RedDwarf_0.4.jar?dl=1
 
donjezza.Jezza 1.0,http://robocode-archive.strangeautomata.com/robots/donjezza.Jezza_1.0.jar
 
donjezza.Muncho 1.0,http://robocode-archive.strangeautomata.com/robots/donjezza.Muncho_1.0.jar
 
drd.Dreadknoght 0.9,http://robocode-archive.strangeautomata.com/robots/drd.Dreadknoght_0.9.jar
 
ds.Oo 2.2,http://robocode-archive.strangeautomata.com/robots/ds.Oo_2.2.jar
 
dsw.StaticD 1.0,http://robocode-archive.strangeautomata.com/robots/dsw.StaticD_1.0.jar
 
DTF.Kludgy 1.2b,http://robocode-archive.strangeautomata.com/robots/DTF.Kludgy_1.2b.jar
 
dummy.micro.Sparrow 2.5,http://robocode-archive.strangeautomata.com/robots/dummy.micro.Sparrow_2.5.jar
 
dummy.mini.Scimitar 1.01,http://robocode-archive.strangeautomata.com/robots/dummy.mini.Scimitar_1.01.jar
 
EBBU.Sim2 1.02,http://robocode-archive.strangeautomata.com/robots/EBBU.Sim2_1.02.jar
 
edu.otg.spr.TheTeacher 1.2,http://robocode-archive.strangeautomata.com/robots/edu.otg.spr.TheTeacher_1.2.jar
 
eem.EvBot v4.6.16,https://evmik.org/~evmik/robocode/eem.EvBot_v4.6.16.jar
 
eem.EvBotNG v12.8,https://evmik.org/~evmik/robocode/eem.EvBotNG_v12.8.jar
 
eem.IWillFireNoBullet v2.8,https://evmik.org/~evmik/robocode/eem.IWillFireNoBullet_v2.8.jar
 
EH.Eagle 1.0.6,http://robocode-archive.strangeautomata.com/robots/EH.Eagle_1.0.6.jar
 
ejb.Polaris 1.0.1,http://robocode-archive.strangeautomata.com/robots/ejb.Polaris_1.0.1.jar
 
el.JumpShoot 0.2,http://robocode-archive.strangeautomata.com/robots/el.JumpShoot_0.2.jar
 
eld.Hmm 1.0,http://robocode-archive.strangeautomata.com/robots/eld.Hmm_1.0.jar
 
emp.Yngwie 1.11,http://robocode-archive.strangeautomata.com/robots/emp.Yngwie_1.11.jar
 
erdnis.Rover 0.3,http://robocode-archive.strangeautomata.com/robots/erdnis.Rover_0.3.jar
 
et.Predator 1.8,http://robocode-archive.strangeautomata.com/robots/et.Predator_1.8.jar
 
evd.X1 0.01,http://robocode-archive.strangeautomata.com/robots/evd.X1_0.01.jar
 
exauge.GateKeeper 1.1.121g,http://robocode-archive.strangeautomata.com/robots/exauge.GateKeeper_1.1.121g.jar
 
fire219.CatBot 1.0,https://dl.dropbox.com/s/bhboah2ps3r9xuj/fire219.CatBot_1.0.jar?dl=0
 
florent.XSeries.X2 0.12,http://wesley3.free.fr/florent.XSeries.X2_0.12.jar
 
fm.claire 1.7,http://robocode-archive.strangeautomata.com/robots/fm.claire_1.7.jar
 
fm.mammillarias 1.3,http://robocode-archive.strangeautomata.com/robots/fm.mammillarias_1.3.jar
 
fnc.bandit.Bandit 5.2.0,http://robocode-archive.strangeautomata.com/robots/fnc.bandit.Bandit_5.2.0.jar
 
fowl3628800.LightningBolt 2.6.0,http://robocode-archive.strangeautomata.com/robots/fowl3628800.LightningBolt_2.6.0.jar
 
franzor.Lizt 1.3.1,http://robocode-archive.strangeautomata.com/robots/franzor.Lizt_1.3.1.jar
 
fullsail.LaxativeTeaTwo 1.0,http://robocode-archive.strangeautomata.com/robots/fullsail.LaxativeTeaTwo_1.0.jar
 
fullsail.TimbotNoPrediction 1.0,http://robocode-archive.strangeautomata.com/robots/fullsail.TimbotNoPrediction_1.0.jar
 
fullsail.SweetTea 1.1,http://robocode-archive.strangeautomata.com/robots/fullsail.SweetTea_1.1.jar
 
fwb.Nine 1.0.1,https://dl.dropboxusercontent.com/s/56i6zqnduzeo3ss/fwb.Nine_1.0.1.jar?dl=1
 
Gecko.ultimateGeckoBot 1.0,http://robocode-archive.strangeautomata.com/robots/Gecko.ultimateGeckoBot_1.0.jar
 
germ.TheMind .2,http://robocode-archive.strangeautomata.com/robots/germ.TheMind_.2.jar
 
gg.Squaraus 0.6,http://robocode-archive.strangeautomata.com/robots/gg.Squaraus_0.6.jar
 
gg.Wolverine 2.0,http://robocode-archive.strangeautomata.com/robots/gg.Wolverine_2.0.jar
 
gh.Griezel 0.5.2,http://robocode-archive.strangeautomata.com/robots/gh.Griezel_0.5.2.jar
 
gh.micro.Gruweltje 0.7,http://robocode-archive.strangeautomata.com/robots/gh.micro.Gruweltje_0.7.jar
 
gh.mini.Griezel 0.2,http://robocode-archive.strangeautomata.com/robots/gh.mini.Griezel_0.2.jar
 
gh.mini.GrubbmOne 1.0,http://robocode-archive.strangeautomata.com/robots/gh.mini.GrubbmOne_1.0.jar
 
gh.mini.Gruwel 0.9,http://robocode-archive.strangeautomata.com/robots/gh.mini.Gruwel_0.9.jar
 
gh.nano.Grofvuil 0.2,http://robocode-archive.strangeautomata.com/robots/gh.nano.Grofvuil_0.2.jar
 
ghent.ArthurPanzergon 1.0.0,http://franck.jousseaume.free.fr/robocode/ArthurPanzergon_1.0.0.jar
 
gimp.GimpBot 0.1,http://robocode-archive.strangeautomata.com/robots/gimp.GimpBot_0.1.jar
 
gjr.Cephalosporin 0.1,http://robocode-archive.strangeautomata.com/robots/gjr.Cephalosporin_0.1.jar
 
goblin.Bender 2.4,http://robocode-archive.strangeautomata.com/robots/goblin.Bender_2.4.jar
 
gre.svman4.Leonidas 1.3.2,https://drive.google.com/uc?export=download&id=1ZeSWWgjvqsnq-44JyQR776ebBuOnTTd3
 
gre.svman4.Morfeas 1.4.1,https://drive.google.com/uc?export=download&id=1D4P_zT0zqxasqpCNoFB34KikbJKVXTn0
 
Grystrion.RandomTrackerNOREV 1.0,https://www.dropbox.com/s/9ym5golnwurhfxw/Grystrion.RandomTrackerNOREV_1.0.jar?dl=1
 
Grystrion.TrackerWO 1.0,https://www.dropbox.com/s/f1j88yf69zn37jp/Grystrion.TrackerWO_1.0.jar?dl=1
 
hvilela.HVilela 0.9,http://robocode-archive.strangeautomata.com/robots/hvilela.HVilela_0.9.jar
 
ICS4U1.Patrick_White_Schrodinger 1.1,http://robocode-archive.strangeautomata.com/robots/ICS4U1.Patrick_White_Schrodinger_1.1.jar
 
inonit.robocode.javascript.MyFirstRobot 1.1,https://github.com/davidpcaldwell/roborumble-participants/blob/master/inonit.robocode.javascript.MyFirstRobot_1.1.jar?raw=true
 
intruder.PrairieWolf 2.61,http://robocode-archive.strangeautomata.com/robots/intruder.PrairieWolf_2.61.jar
 
jab.DiamondStealer 5,http://robocode-archive.strangeautomata.com/robots/jab.DiamondStealers_5.jar
 
jangs.ns51 1.0,http://robocode-archive.strangeautomata.com/robots/jangs.ns51_1.0.jar
 
jaybot.adv.bots.JayBot 2.0,http://robocode-archive.strangeautomata.com/robots/jaybot.adv.bots.JayBot_2.0.jar
 
jaybot.bots.Oddball 4.0,http://robocode-archive.strangeautomata.com/robots/jaybot.bots.Oddball_4.0.jar
 
jcs.Seth 1.8,http://robocode-archive.strangeautomata.com/robots/jcs.Seth_1.8.jar
 
jdw.Hurricane 1.4,http://robocode-archive.strangeautomata.com/robots/jdw.Hurricane_1.4.jar
 
jekl.StoneGhost 0.7,http://robocode-archive.strangeautomata.com/robots/jekl.StoneGhost_0.7.jar
 
jeremyreeder.collective.Prophet 5,http://robocode-archive.strangeautomata.com/robots/jeremyreeder.collective.Prophet_5.jar
 
jeremyreeder.Vincent 2011.12.09,http://robocode-archive.strangeautomata.com/robots/jeremyreeder.Vincent_2011.12.09.jar
 
jje.BagPuss 1.2,http://robocode-archive.strangeautomata.com/robots/jje.BagPuss_1.2.jar
 
jk.melee.Neuromancer 7.11a,https://www.dropbox.com/s/wzb5mx24lf7dtzw/jk.melee.Neuromancer_7.11a.jar?dl=1
 
jlm.javaDisturbance 0.59,http://robocode-archive.strangeautomata.com/robots/jlm.javaDisturbance_0.59.jar
 
joe.ADinosaur 1.0,http://robocode-archive.strangeautomata.com/robots/joe.ADinosaur_1.0.jar
 
jok.PheonixM 0.1.2,http://robocode-archive.strangeautomata.com/robots/jok.PheonixM_0.1.2.jar
 
josago.Jorgito 0.16,http://robocode-archive.strangeautomata.com/robots/josago.Jorgito_0.16.jar
 
jp.Perpy 16.0,http://robocode-archive.strangeautomata.com/robots/jp.Perpy_16.0.jar
 
jrm.Test0 1.0,http://robocode-archive.strangeautomata.com/robots/jrm.Test0_1.0.jar
 
js.PinBall 1.6,http://robocode-archive.strangeautomata.com/robots/js.PinBall_1.6.jar
 
jsal.Jsalbot 1.0,http://robocode-archive.strangeautomata.com/robots/jsal.Jsalbot_1.0.jar
 
justin.Mallais 14.0,http://robocode-archive.strangeautomata.com/robots/justin.Mallais_14.0.jar
 
justin.DemonicRage 3.4,http://robocode-archive.strangeautomata.com/robots/justin.DemonicRage_3.4.jar
 
jwirde.Gort 2.0,https://docs.google.com/uc?export=download&id=0B5g5k-WHNBJicHpNNXotVE9aNHc
 
jwst.DAD.DarkAndDarker 1.1,http://robocode-archive.strangeautomata.com/robots/jwst.DAD.DarkAndDarker_1.1.jar
 
kano.gamma.KanoGamma 1.8,http://robocode-archive.strangeautomata.com/robots/kano.gamma.KanoGamma_1.8.jar
 
kawigi.micro.Shiz 1.1,http://robocode-archive.strangeautomata.com/robots/kawigi.micro.Shiz_1.1.jar
 
kawigi.mini.Coriantumr 1.1,http://robocode-archive.strangeautomata.com/robots/kawigi.mini.Coriantumr_1.1.jar
 
kawigi.mini.Fhqwhgads 1.1,http://robocode-archive.strangeautomata.com/robots/kawigi.mini.Fhqwhgads_1.1.jar
 
kawigi.nano.Lib 1.0,http://robocode-archive.strangeautomata.com/robots/kawigi.nano.Lib_1.0.jar
 
kawigi.robot.Girl 1.2,http://robocode-archive.strangeautomata.com/robots/kawigi.robot.Girl_1.2.jar
 
kawigi.sbf.FloodHT 0.9.2,http://robocode-archive.strangeautomata.com/robots/kawigi.sbf.FloodHT_0.9.2.jar
 
kawigi.sbf.FloodSonnet 0.9,http://robocode-archive.strangeautomata.com/robots/kawigi.sbf.FloodSonnet_0.9.jar
 
kawigi.spare.SpareParts 0.7.6nosnd,http://robocode-archive.strangeautomata.com/robots/kawigi.spare.SpareParts_0.7.6nosnd.jar
 
kc.melee.Logic 1.1,http://robocode-archive.strangeautomata.com/robots/kc.melee.Logic_1.1.jar
 
kdf.KoulDestroyer 1.0,https://icarus.cs.weber.edu/~kfeuz/downloads/kdf.KoulDestroyer_1.0.jar
 
kid.Gladiator .7.2,http://robocode-archive.strangeautomata.com/robots/kid.Gladiator_.7.2.jar
 
kid.test.NightFox .2,http://robocode-archive.strangeautomata.com/robots/kid.test.NightFox_.2.jar
 
KiraNL.Chupacabra 0.4,http://robocode-archive.strangeautomata.com/robots/KiraNL.Chupacabra_0.4.jar
 
kinsen.melee.Angsaichmophobia 1.8c,http://robocode-archive.strangeautomata.com/robots/kinsen.melee.Angsaichmophobia_1.8c.jar
 
Krabb.akim2.Akim2 1.1b,http://robocode-archive.strangeautomata.com/robots/Krabb.akim2.Akim2_1.1b.jar
 
Krabb.sliNk.Garm 0.9u,http://robocode-archive.strangeautomata.com/robots/Krabb.sliNk.Garm_0.9u.jar
 
krillr.mini.JointStrike 2.0.0,http://robocode-archive.strangeautomata.com/robots/krillr.mini.JointStrike_2.0.0.jar
 
kurios.DOSexe .9a,http://robocode-archive.strangeautomata.com/robots/kurios.DOSexe_.9a.jar
 
kurios.DOSexe .9b,http://robocode-archive.strangeautomata.com/robots/kurios.DOSexe_.9b.jar
 
kvk.HebusLeTroll 0.35,http://robocode-archive.strangeautomata.com/robots/kvk.HebusLeTroll_0.35.jar
 
labg.Cataclysm 2.05,http://robocode-archive.strangeautomata.com/robots/labg.Cataclysm_2.05.jar
 
lambdaxy.TBot 0.1,https://github.com/lambdaxy/RobocodeBots/releases/download/v0.1-alpha/lambdaxy.TBot_0.1.jar
 
lessonz.robocode.Oz 0.5.0,http://robocode-archive.strangeautomata.com/robots/lessonz.robocode.Oz_0.5.0.jar
 
lmk.ACPFinal 0.1,http://robocode-archive.strangeautomata.com/robots/lmk.ACPFinal_0.1.jar
 
Lo_Ian.Gandalf_V4 4.0,http://robocode-archive.strangeautomata.com/robots/Lo_Ian.Gandalf_V4_4.0.jar
 
logiblocs.SittingDroid 1.0,http://robocode-archive.strangeautomata.com/robots/logiblocs.SittingDroid_1.0.jar
 
lorneswork.Predator 1.0,http://robocode-archive.strangeautomata.com/robots/lorneswork.Predator_1.0.jar
 
lrem.Spectre 0.4.4,http://robocode-archive.strangeautomata.com/robots/lrem.Spectre_0.4.4.jar
 
lrem.micro.MoggFanatic 0.2,http://robocode-archive.strangeautomata.com/robots/lrem.micro.MoggFanatic_0.2.jar
 
lrem.micro.SpikeSoldier 0.4,http://robocode-archive.strangeautomata.com/robots/lrem.micro.SpikeSoldier_0.4.jar
 
lunchie.Lunchbox 0.93,http://robocode-archive.strangeautomata.com/robots/lunchie.Lunchbox_0.93.jar
 
lxx.ConceptA 0.8,https://github.com/aleksey-zhidkov/ConceptA/raw/master/builds/lxx.ConceptA_0.8.jar
 
m3thos.Eva00 1.1,http://robocode-archive.strangeautomata.com/robots/m3thos.Eva00_1.1.jar
 
m3thos.Eva02 0.7.1,http://robocode-archive.strangeautomata.com/robots/m3thos.Eva02_0.7.1.jar
 
m3thos.mini.Eva01 0.5.5,http://robocode-archive.strangeautomata.com/robots/m3thos.mini.Eva01_0.5.5.jar
 
maribo.FollowFire 1,http://robocode-archive.strangeautomata.com/robots/maribo.FollowFire_1.jar
 
maribo.IotaCT 1.1,http://robocode-archive.strangeautomata.com/robots/maribo.IotaCT_1.1.jar
 
maribo.melee.BMV 0.1,http://robocode-archive.strangeautomata.com/robots/maribo.melee.BMV_0.1.jar
 
maribo.mini.MiniQuester 0.1,https://dl.dropboxusercontent.com/s/67bfz8fhhrnc34j/maribo.mini.MiniQuester_0.1.jar
 
maribo.Quester 0.3,https://dl.dropboxusercontent.com/s/3jtoh2u1qdulof4/maribo.Quester_0.3.jar
 
matt.advanced.Katana 1.0,http://robocode-archive.strangeautomata.com/robots/matt.advanced.Katana_1.0.jar
 
matt.UnderDark3 2.4.34,http://robocode-archive.strangeautomata.com/robots/matt.UnderDark3_2.4.34.jar
 
mb.Beast 0.1,http://robocode-archive.strangeautomata.com/robots/mb.Beast_0.1.jar
 
mbh.Mbh 0.1,http://robocode-archive.strangeautomata.com/robots/mbh.Mbh_0.1.jar
 
mbro.Detektor3 0.1.1,http://robocode-archive.strangeautomata.com/robots/mbro.Detektor3_0.1.1.jar
 
mc2.enemy.Original 0.9,http://robocode-archive.strangeautomata.com/robots/mc2.enemy.Original_0.9.jar
 
mk.Alpha 0.2.1,http://robocode-archive.strangeautomata.com/robots/mk.Alpha_0.2.1.jar
 
mld.DustBunny 3.8,http://robocode-archive.strangeautomata.com/robots/mld.DustBunny_3.8.jar
 
mld.Infinity 2.2,http://robocode-archive.strangeautomata.com/robots/mld.Infinity_2.2.jar
 
mld.Wisdom 1.0,http://robocode-archive.strangeautomata.com/robots/mld.Wisdom_1.0.jar
 
mme.NikeEnhanced 2.0,http://robocode-archive.strangeautomata.com/robots/mme.NikeEnhanced_2.0.jar
 
mn.nano.perceptual.Impact 1.3.0,https://www.dropbox.com/s/njuuaycr3qswlgu/mn.nano.perceptual.Impact_1.3.0.jar?dl=1
 
mn.Combat 3.25.0,https://www.dropbox.com/s/5iufszjp28qfptw/mn.Combat_3.25.0.jar?dl=1
 
morbid.MorbidPriest 1.0,http://robocode-archive.strangeautomata.com/robots/morbid.MorbidPriest_1.0.jar
 
ms.Ares 0.19,http://robocode-archive.strangeautomata.com/robots/ms.Ares_0.19.jar
 
myl.micro.Troodon 1.10,http://robocode-archive.strangeautomata.com/robots/myl.micro.Troodon_1.10.jar
 
myl.nano.Graviton 1.10,http://robocode-archive.strangeautomata.com/robots/myl.nano.Graviton_1.10.jar
 
myl.nano.KomoriNinja 1.1,http://robocode-archive.strangeautomata.com/robots/myl.nano.KomoriNinja_1.1.jar
 
mym.EdgeStalker 1.0,http://robocode-archive.strangeautomata.com/robots/mym.EdgeStalker_1.0.jar
 
mz.AntiGrav 1.0,http://robocode-archive.strangeautomata.com/robots/mz.AntiGrav_1.0.jar
 
mz.MicroGodMelee 1,http://robocode-archive.strangeautomata.com/robots/mz.MicroGodMelee_1.jar
 
mz.MicroSheep 1.0,http://robocode-archive.strangeautomata.com/robots/mz.MicroSheep_1.0.jar
 
mz.Cork 0.1,http://robocode-archive.strangeautomata.com/robots/mz.Cork_0.1.jar
 
mz.NanoGod 2.02,http://robocode-archive.strangeautomata.com/robots/mz.NanoGod_2.02.jar
 
nat.PallasHawk 1.0,http://robocode-archive.strangeautomata.com/robots/nat.PallasHawk_1.0.jar
 
ne.Chimera 1.2,http://robocode-archive.strangeautomata.com/robots/ne.Chimera_1.2.jar
 
nic.Nicator 2.4,http://robocode-archive.strangeautomata.com/robots/nic.Nicator_2.4.jar
 
Noran.BitchingElk 0.054,http://robocode-archive.strangeautomata.com/robots/Noran.BitchingElk_0.054.jar
 
ntc.ControlledChaos 1.1.4,http://robocode-archive.strangeautomata.com/robots/ntc.ControlledChaos_1.1.4.jar
 
ntc.Opposite 1.5,http://robocode-archive.strangeautomata.com/robots/ntc.Opposite_1.5.jar
 
nz.jdc.nano.GridFu 1.0,http://robocode-archive.strangeautomata.com/robots/nz.jdc.nano.GridFu_1.0.jar
 
oa.weak.BotherBot 0.1,http://robocode-archive.strangeautomata.com/robots/oa.weak.BotherBot_0.1.jar
 
oa.weak.FlyMk1 0.1,http://robocode-archive.strangeautomata.com/robots/oa.weak.FlyMk1_0.1.jar
 
oog.melee.Capulet 1.2,https://sites.google.com/site/crazybassoon/oog.melee.Capulet_1.2.jar
 
oog.melee.CapuletDroid 1.1,http://robocode-archive.strangeautomata.com/robots/oog.melee.CapuletDroid_1.1.jar
 
oog.melee.Corsair 1.0,http://robocode-archive.strangeautomata.com/robots/oog.melee.Corsair_1.0.jar
 
oog.melee.Mercutio 1.0,http://robocode-archive.strangeautomata.com/robots/oog.melee.Mercutio_1.0.jar
 
origin.SleepSiphon 1.7b,https://github.com/John-Paul-R/SleepSiphon/releases/download/1.7b/origin.SleepSiphon_1.7b.jar
 
pa.Improved 1.0,http://robocode-archive.strangeautomata.com/robots/pa.Improved_1.0.jar
 
pac.ABC 2.1,http://robocode-archive.strangeautomata.com/robots/pac.ABC_2.1.jar
 
panzer.Panzer 0.2,http://robocode-archive.strangeautomata.com/robots/panzer.Panzer_0.2.jar
 
patson.PatsonTestBot 1.0,http://robocode-archive.strangeautomata.com/robots/patson.PatsonTestBot_1.0.jar
 
pbg.R2D2 1.0,http://robocode-archive.strangeautomata.com/robots/pbg.R2D2_1.0.jar
 
pbg.NinjaX 1.2,https://github.com/realr2d2/Bots/blob/gh-pages/pbg.NinjaX_1.2.jar?raw=true
 
TNT.TNT 0.99.1,http://robocode-archive.strangeautomata.com/robots/TNT.TNT_0.99.1.jar
 
pe.minimelee.SandboxMiniMelee 1.1,http://robocode-archive.strangeautomata.com/robots/pe.minimelee.SandboxMiniMelee_1.1.jar
 
pe.SandboxDT 2.71m,http://robocode-archive.strangeautomata.com/robots/pe.SandboxDT_2.71m.jar
 
pe.SandboxLump 1.52,http://robocode-archive.strangeautomata.com/robots/pe.SandboxLump_1.52.jar
 
pedersen.Grishnakh 1.0,http://robocode-archive.strangeautomata.com/robots/pedersen.Grishnakh_1.0.jar
 
pedersen.Moron 2.0,http://robocode-archive.strangeautomata.com/robots/pedersen.Moron_2.0.jar
 
pedersen.Ugluk 1.1.1,http://robocode-archive.strangeautomata.com/robots/pedersen.Ugluk_1.1.1.jar
 
pez.mini.ChironexFleckeri 0.5,http://robocode-archive.strangeautomata.com/robots/pez.mini.ChironexFleckeri_0.5.jar
 
pfvicm.Sobieski 7.2.3b,http://robocode-archive.strangeautomata.com/robots/pfvicm.Sobieski_7.2.3b.jar
 
ph.melee.ArcherME 0.3,http://robocode-archive.strangeautomata.com/robots/ph.melee.ArcherME_0.3.jar
 
Polkwane.SmashMelee 1.0,https://dl.dropboxusercontent.com/s/hog8g5km2pu3q1i/Polkwane.SmashMelee_1.0.jar?token_hash=AAEYkudeilgEUEILMqRqcdMrqBYFMaGSzuqXAO6BMVi2gQ&dl=1
 
positive.Portia 1.26e,http://robocode-archive.strangeautomata.com/robots/positive.Portia_1.26e.jar
 
PSW.Relentless 0.1,http://robocode-archive.strangeautomata.com/robots/PSW.Relentless_0.1.jar
 
pulsar.PulsarMax 0.8.9,http://robocode-archive.strangeautomata.com/robots/pulsar.PulsarMax_0.8.9.jar
 
qohnil.blot.BlotBot 3.61,http://robocode-archive.strangeautomata.com/robots/qohnil.blot.BlotBot_3.61.jar
 
qualidafial.MajorDick 1.0.1,https://www.dropbox.com/sh/n570kf8rsq6fuw2/vVQSIJJnAS/qualidafial.MajorDick_1.0.1.jar?dl=1
 
Queens_teamrobot.UltraRazor 1.0,http://robocode-archive.strangeautomata.com/robots/Queens_teamrobot.UltraRazor_1.0.jar
 
radnor.DoctorBob 1.42,http://robocode-archive.strangeautomata.com/robots/radnor.DoctorBob_1.42.jar
 
rampancy.Durandal 2.1d,http://robocode-archive.strangeautomata.com/robots/rampancy.Durandal_2.1d.jar
 
ratosh.Nobo 0.21,http://robocode-archive.strangeautomata.com/robots/ratosh.Nobo_0.21.jar
 
ratosh.Wesco 1.4,http://robocode-archive.strangeautomata.com/robots/ratosh.Wesco_1.4.jar
 
rdm.Dueler 0.4x,https://drive.google.com/uc?export=download&id=16x234SaadG-76wT0TJhpyDTxdQhO-j3j
 
rdt199.Warlord 0.73,http://robocode-archive.strangeautomata.com/robots/rdt199.Warlord_0.73.jar
 
repositorio.NanoStep 1.0,http://robocode-archive.strangeautomata.com/robots/repositorio.NanoStep_1.0.jar
 
robar.nano.Assertive_Melee 0.2,http://robocode-archive.strangeautomata.com/robots/robar.nano.Assertive_Melee_0.2.jar
 
rsalesc.roborio.RoborioPorradeiro 1.1b,https://drive.google.com/uc?export=download&id=0B8rRBZwgQ8LqTWVQazN5dnYwX2c
 
rsalesc.melee.Medina 0.4.5,https://drive.google.com/uc?export=download&id=0B8rRBZwgQ8LqejlkaEZtSXNtU1U
 
rsalesc.melee.Monk 0.3.6c,https://drive.google.com/uc?export=download&id=0B8rRBZwgQ8LqdVQ4Y0UyNVY4dk0
 
rtk.Tachikoma 1.0,http://robocode-archive.strangeautomata.com/robots/rtk.Tachikoma_1.0.jar
 
rz.Aleph 0.34,http://robocode-archive.strangeautomata.com/robots/rz.Aleph_0.34.jar
 
rz.GlowBlowMelee 1.4,http://robocode-archive.strangeautomata.com/robots/rz.GlowBlowMelee_1.4.jar
 
rz.HawkOnFire 0.1,http://robocode-archive.strangeautomata.com/robots/rz.HawkOnFire_0.1.jar
 
sadoner.killer 0.2,http://robocode-archive.strangeautomata.com/robots/sadoner.killer_0.2.jar
 
sam.Samspin 1.0,http://robocode-archive.strangeautomata.com/robots/sam.Samspin_1.0.jar
 
sample.Corners 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Corners_1.0.jar
 
sample.Crazy 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Crazy_1.0.jar
 
sample.Fire 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Fire_1.0.jar
 
sample.MyFirstJuniorRobot 1.0,http://robocode-archive.strangeautomata.com/robots/sample.MyFirstJuniorRobot_1.0.jar
 
sample.MyFirstRobot 1.0,http://robocode-archive.strangeautomata.com/robots/sample.MyFirstRobot_1.0.jar
 
sample.RamFire 1.0,http://robocode-archive.strangeautomata.com/robots/sample.RamFire_1.0.jar
 
sample.SittingDuck 1.0,http://robocode-archive.strangeautomata.com/robots/sample.SittingDuck_1.0.jar
 
sample.SpinBot 1.0,http://robocode-archive.strangeautomata.com/robots/sample.SpinBot_1.0.jar
 
sample.Target 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Target_1.0.jar
 
sample.Tracker 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Tracker_1.0.jar
 
sample.TrackFire 1.0,http://robocode-archive.strangeautomata.com/robots/sample.TrackFire_1.0.jar
 
sample.VelociRobot 1.0,http://robocode-archive.strangeautomata.com/robots/sample.VelociRobot_1.0.jar
 
sample.Walls 1.0,http://robocode-archive.strangeautomata.com/robots/sample.Walls_1.0.jar
 
sanyi.mikrobi.Roberto 1.0,http://robocode-archive.strangeautomata.com/robots/sanyi.mikrobi.Roberto_1.0.jar
 
sanja.First 0.1,https://docs.google.com/uc?export=download&id=0BwXl8v4PYCLialZDZktJR09Ydmc
 
sch.Simone 0.3d,http://robocode-archive.strangeautomata.com/robots/sch.Simone_0.3d.jar
 
sgp.JollyNinja 3.53,http://robocode-archive.strangeautomata.com/robots/sgp.JollyNinja_3.53.jar
 
SHAM.WOW 1.4,http://robocode-archive.strangeautomata.com/robots/SHAM.WOW_1.4.jar
 
sheldor.melee.nano.TestMelee 0.1,http://robocode-archive.strangeautomata.com/robots/sheldor.melee.nano.TestMelee_0.1.jar
 
shinh.Entangled 0.3,http://robocode-archive.strangeautomata.com/robots/shinh.Entangled_0.3.jar
 
shrub.Silver v048,http://robocode-archive.strangeautomata.com/robots/shrub.Silver_v048.jar
 
shrub.Vapour v159,http://robocode-archive.strangeautomata.com/robots/shrub.Vapour_v159.jar
 
shu.nitro.LENIN .T34,http://robocode-archive.strangeautomata.com/robots/shu.nitro.LENIN_.T34.jar
 
sigterm.Sigterm 1.0,http://robocode-archive.strangeautomata.com/robots/sigterm.Sigterm_1.0.jar
 
simonton.micro.Sprout 1.1.3,http://robocode-archive.strangeautomata.com/robots/simonton.micro.Sprout_1.1.3.jar
 
simonton.nano.MeleeSeed 1.8,http://robocode-archive.strangeautomata.com/robots/simonton.nano.MeleeSeed_1.8.jar
 
simonton.nano.WeekendObsession_Melee 1.0,http://robocode-archive.strangeautomata.com/robots/simonton.nano.WeekendObsession_Melee_1.0.jar
 
skm.butterfly 1.0,http://robocode-archive.strangeautomata.com/robots/skm.butterfly_1.0.jar
 
skm.Ryubot 1.0,http://robocode-archive.strangeautomata.com/robots/skm.Ryubot_1.0.jar
 
skm.PateranBotlock2 1.0,http://robocode-archive.strangeautomata.com/robots/skm.PateranBotlock2_1.0.jar
 
spin.Bugstard 0.012b,http://robocode-archive.strangeautomata.com/robots/spin.Bugstard_0.012b.jar?dl=1
 
spinnercat.Omen 1.0,http://robocode-archive.strangeautomata.com/robots/spinnercat.Omen_1.0.jar
 
spinnercat.micro.Tyger 0.1,http://robocode-archive.strangeautomata.com/robots/spinnercat.micro.Tyger_0.1.jar
 
spinnercat.Robovirus 2.718,http://robocode-archive.strangeautomata.com/robots/spinnercat.Robovirus_2.718.jar
 
sp.Nanos.Ember 1.1,http://robocode-archive.strangeautomata.com/robots/sp.Nanos.Ember_1.1.jar
 
squidM.TentalceMeleeNano 1.1,http://robocode-archive.strangeautomata.com/robots/squidM.TentalceMeleeNano_1.1.jar
 
stelo.AreaTargetingBot 1.1,http://robocode-archive.strangeautomata.com/robots/stelo.AreaTargetingBot_1.1.jar
 
stelo.IntrinsicVolatility 1.4,http://robocode-archive.strangeautomata.com/robots/stelo.IntrinsicVolatility_1.4.jar
 
stelo.Liblix 0.3.1,https://github.com/kimtg/robocode-bots/releases/download/release/stelo.Liblix_0.3.1.jar
 
stelo.Lifestealer 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.Lifestealer_1.0.jar
 
stelo.Mirror 1.1,http://robocode-archive.strangeautomata.com/robots/stelo.Mirror_1.1.jar
 
stelo.MirrorMicro 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.MirrorMicro_1.0.jar
 
stelo.MirrorNano 1.3,http://robocode-archive.strangeautomata.com/robots/stelo.MirrorNano_1.3.jar
 
stelo.MyAgileRobot 0.2,http://robocode-archive.strangeautomata.com/robots/stelo.MyAgileRobot_0.2.jar
 
stelo.PatternRobot 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.PatternRobot_1.0.jar
 
stelo.PianistNano 1.2,http://robocode-archive.strangeautomata.com/robots/stelo.PianistNano_1.2.jar
 
stelo.RamTrackSurfer 1.2,http://robocode-archive.strangeautomata.com/robots/stelo.RamTrackSurfer_1.2.jar
 
stelo.Randomness 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.Randomness_1.0.jar
 
stelo.SoJNanoMelee 1.1,http://robocode-archive.strangeautomata.com/robots/stelo.SoJNanoMelee_1.1.jar
 
stelo.SoRobotNanoMelee 1.2,http://robocode-archive.strangeautomata.com/robots/stelo.SoRobotNanoMelee_1.2.jar
 
stelo.UntouchableNano 1.3,http://robocode-archive.strangeautomata.com/robots/stelo.UntouchableNano_1.3.jar
 
stelo.Wang 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.Wang_1.0.jar
 
stelo.WangRobot 1.0,http://robocode-archive.strangeautomata.com/robots/stelo.WangRobot_1.0.jar
 
step.nanoPri 1.0,http://robocode-archive.strangeautomata.com/robots/step.nanoPri_1.0.jar
 
stf.PanzerGeneral 0.1,http://robocode-archive.strangeautomata.com/robots/stf.PanzerGeneral_0.1.jar
 
stuff.Vlad 0.1,http://robocode-archive.strangeautomata.com/robots/stuff.Vlad_0.1.jar
 
sul.Lunar 1.1,http://robocode-archive.strangeautomata.com/robots/sul.Lunar_1.1.jar
 
supersample.SuperBoxBot 1.0,http://robocode-archive.strangeautomata.com/robots/supersample.SuperBoxBot_1.0.jar
 
tad.Dalek98 0.98,http://robocode-archive.strangeautomata.com/robots/tad.Dalek98_0.98.jar
 
tcf.Reach 3,http://robocode-archive.strangeautomata.com/robots/tcf.Reach_3.jar
 
techdude.forest.FlamingForest 1.1,http://robocode-archive.strangeautomata.com/robots/techdude.forest.FlamingForest_1.1.jar
 
techdude.kombat.FlamingKombat 1.5,http://robocode-archive.strangeautomata.com/robots/techdude.kombat.FlamingKombat_1.5.jar
 
testantiswapgun.AntiSwap 1.0,http://robocode-archive.strangeautomata.com/robots/asd.AntiSwap_1.0.jar
 
tex.Longbot 0.4,https://sites.google.com/a/pelt.cc/pelt/home/my-roborcode-project/tex.Longbot_0.4.jar?attredirects=0&d=1
 
throxbot.ThroxBot 0.1,http://robocode-archive.strangeautomata.com/robots/throxbot.ThroxBot_0.1.jar
 
timmit.nano.TimDog 0.33,http://robocode-archive.strangeautomata.com/robots/timmit.nano.TimDog_0.33.jar
 
tj.zombie1n 1.0.1,http://robocode-archive.strangeautomata.com/robots/tj.zombie1n_1.0.1.jar
 
tlp.ThreeLeggedPig 1,http://robocode-archive.strangeautomata.com/robots/tlp.ThreeLeggedPig_1.jar
 
tm.Yuugao 1.0,http://robocode-archive.strangeautomata.com/robots/tm.Yuugao_1.0.jar
 
tripphippy.Alice 1.1,http://robocode-archive.strangeautomata.com/robots/tripphippy.Alice_1.1.jar
 
trm.Wrekt 1.1.6.f,https://dl.dropboxusercontent.com/s/tpv2gujuboxqot1/trm.Wrekt_1.1.6.f.jar?dl=1
 
tvv.micro.Antares 1.1.1,https://sites.google.com/site/tvvrobots/tvv.micro.Antares_1.1.1.jar?attredirects=0&d=1
 
tvv.nano.Polaris 1.2,https://sites.google.com/site/tvvrobots/tvv.nano.Polaris_1.2.jar?attredirects=0&d=1
 
tzu.TheArtOfWar 1.2,http://robocode-archive.strangeautomata.com/robots/tzu.TheArtOfWar_1.2.jar
 
uji.Antique 1.0,http://robocode-archive.strangeautomata.com/robots/uji.Antique_1.0.jar
 
uji.DBH 1.1,http://robocode-archive.strangeautomata.com/robots/uji.DBH_1.1.jar
 
uji.YellohFellah 1.0,http://robocode-archive.strangeautomata.com/robots/uji.YellohFellah_1.0.jar
 
urdos.URDOS 1.3,http://robocode-archive.strangeautomata.com/robots/urdos.URDOS_1.3.jar
 
vjik.UnViolation 1.1,http://robocode-archive.strangeautomata.com/robots/vjik.UnViolation_1.1.jar
 
voidious.Diamond 1.8.28,http://robocode-archive.strangeautomata.com/robots/voidious.Diamond_1.8.28.jar
 
voidious.micro.BlitzBat 1.05,http://robocode-archive.strangeautomata.com/robots/voidious.micro.BlitzBat_1.05.jar
 
voidious.mini.BrokenSword 2.0.3,http://robocode-archive.strangeautomata.com/robots/voidious.mini.BrokenSword_2.0.3.jar
 
vStar.RAFzilla 2.15,https://sites.google.com/site/vstarrobocode/fil/vStar.RAFzilla_2.15.jar?attredirects=0&d=1
 
vuen.Cake 2.51,http://robocode-archive.strangeautomata.com/robots/vuen.Cake_2.51.jar
 
WarfaJibril.Jibril_Warfa_Andromeda 1.11,http://robocode-archive.strangeautomata.com/robots/WarfaJibril.Jibril_Warfa_Andromeda_1.11.jar
 
wcsv.melee.EngineerMelee 0.1,http://robocode-archive.strangeautomata.com/robots/wcsv.melee.EngineerMelee_0.1.jar
 
wee.Gem 1.8.4,http://robocode-archive.strangeautomata.com/robots/wee.Gem_1.8.4.jar
 
whitesquare.robots.SkynetAdvanced 1.1,https://dl.dropboxusercontent.com/s/6epm51goxqp7p0h/whitesquare.robots.SkynetAdvanced_1.1.jar?dl=1
 
winamp32.micro.MicroMacro 1.0,http://robocode-archive.strangeautomata.com/robots/winamp32.micro.MicroMacro_1.0.jar
 
wit.Chuliath 1.0,http://robocode-archive.strangeautomata.com/robots/wit.Chuliath_1.0.jar
 
wit.Deep7 2.0,http://robocode-archive.strangeautomata.com/robots/wit.Deep7_2.0.jar
 
wompi.Numbat 2.1,http://www.casepool.de/robocode/wompi.Numbat_2.1.jar
 
wompi.Quokka 1.6,http://www.casepool.de/robocode/wompi.Quokka_1.6.jar
 
wompi.Wallaby 5.1,http://www.casepool.de/robocode/wompi.Wallaby_5.1.jar
 
yagami.Tidus 0.11,http://robocode-archive.strangeautomata.com/robots/yagami.Tidus_0.11.jar
 
yk.JahMicro 1.0,http://robocode-archive.strangeautomata.com/robots/yk.JahMicro_1.0.jar
 
yk.JahRoslav 1.1,http://robocode-archive.strangeautomata.com/robots/yk.JahRoslav_1.1.jar
 
zyx.mega.YersiniaPestis 3.1,http://robocode-archive.strangeautomata.com/robots/zyx.mega.YersiniaPestis_3.1.jar
 
zyx.micro.Ant 1.1,http://robocode-archive.strangeautomata.com/robots/zyx.micro.Ant_1.1.jar
 
zyx.nano.Ant 1.1,http://robocode-archive.strangeautomata.com/robots/zyx.nano.Ant_1.1.jar
 
zyx.nano.BacillusComma 1.0,http://robocode-archive.strangeautomata.com/robots/zyx.nano.BacillusComma_1.0.jar
 
</pre>
 
----
 
'''''No chatting on this page. Use the /ParticipantsChat page for that.'''''
 
 
 
----
 
 
 
'''''Removed because the server says: Ignoring. Also client cannot download these'''''<br>
 
''traker.Eraser 1,http://lablanchisserie.fr/Parissou/traker.Eraser.jar
 
''xyzdev.SimpleJack 1.0,https://xyzdev.webfactional.com/archive/xyzdev.SimpleJack_1.0.jar
 
 
 
'''''Removed because the jarcontent/filename is not correct'''''<br>
 
''ary.HelpMeelee 1.0,3624''<br>
 
''dmsr.MiniR101 0.6''<br>
 
''enriquevilela.TieFighter 0.1,3224''<br>
 
''cw.melee.Burner 2.0<br>
 
''ROB.TraumaLlama 1.0,https://www.dropbox.com/s/b14r13f4xwc5kj5/ROB.TraumaLlama_1.0.jar?dl=0''<br>
 
 
 
'''''Removed because he crashes the vm frequently (mac/linux) 1.6'''''<br>
 
''dam.MogBot 2.9,http://www.robocoderepository.com/BotFiles/555/dam.MogBot_2.9.jar
 
 
 
'''''Removed due to WontFix issues in Robocode 1.7+:'''''<br>
 
''* Hviela: ([[http://sourceforge.net/tracker/?func=detail&aid=2953268&group_id=37202&atid=419486 SF #2953268]])<br>
 
'': hvilela.HVilela 0.9.3,http://henrique.vilela.googlepages.com/hvilela.HVilela_0.9.3.jar''
 
 
 
'''''Removed due to constant timeouts'''''<br>
 
''ary.FourWD 1.3c,http://robocode-archive.strangeautomata.com/robots/ary.FourWD_1.3c.jar<br>
 
''stelo.Moojuk 1.3,http://robocode-archive.strangeautomata.com/robots/stelo.Moojuk_1.3.jar
 
 
 
'''''Removed due to constant unstoppable and compatibility issue under java 8'''''<br>
 
''apc.Caan 1.0,http://robocode-archive.strangeautomata.com/robots/apc.Caan_1.0.jar
 
 
 
'''''Removed due to attempting to read environment variables'''''<br>
 
''gm.GaetanoA 2.15,http://robocode-archive.strangeautomata.com/robots/gm.GaetanoA_2.15.jar
 
 
 
'''''Removed due to invalid robot or team'''''<br>
 
''stelo.Spread 0.5.2,https://github.com/kimtg/robocode-bots/releases/download/release/stelo.Spread_0.5.2.jar
 
''stelo.PastFuture 2.3.1,https://github.com/kimtg/robocode-bots/releases/download/release/stelo.PastFuture_2.3.1.jar
 

Revision as of 16:01, 14 January 2021

Version history of GresSuffurd

  • 0.4.5 (20210114) gun: GV 0.4.4 move: WS 0.4.1
    • APS etc t.b.d
    • rudimentary passive bulletshadows
  • 0.4.4 (20201203) gun: GV 0.4.4 move: WS 0.4.0
    • RoboRumble ‒ APS: 85.98% (18th), PL: 1146-34 (29th), Survival: 92.47%
    • some guntweaks . . . should improve somewhat somewhere somehow
  • 0.4.3 (20201201) gun: GV 0.4.3 move: WS 0.4.0
    • RoboRumble ‒ APS: 86.05% (18th), PL: 1146-33 (29th), Survival: 92.36%
    • Hit easy targets harder, add kinda anti-surfer gun, small tweak second gun
  • 0.4.2 (20201125) gun: GV 0.4.2 move: WS 0.4.0
    • RoboRumble ‒ APS: 86.11% (18th), PL: 1144-35 (30th), Survival: 92.46%
    • Adding missing 4th dimension in gun (when was it shut off ?). Arrgh, no improvement ???
  • 0.4.1 (20201124) gun: GV 0.4.1 move: WS 0.4.0
    • RoboRumble ‒ APS: 86.16% (17th), PL: 1142-37 (33rd), Survival: 92.51%
    • Fix small bug visible against stop-and-go.
  • 0.4.0 (20201123) gun: GV 0.4.0 move: WS 0.4.0
    • RoboRumble ‒ APS: 85.36% (20th), PL: 1132-47 (45th), Survival: 91.67%
    • Code restructured to be able to expand with new features.
  • 0.3.26 (20171211) gun: GV 0.3.3 move: WS 0.3.18
    • RoboRumble ‒ APS: 86.3% (13th), PL: 1128-29 (24th), Survival: 92.69%
    • Multidimensional dangerarray instead of accumulated single arrays, only against good bots
  • 0.3.25 (20171123) gun: GV 0.3.3 move: WS 0.3.17
    • RoboRumble ‒ APS: 86.35% (12th), PL: 1126-28 (23rd), Survival: 92.78%
    • Take surfingdanger on t+1, to avoid edgeshots
    • Only better in PL it seems
  • 0.3.24 (20171118) gun: GV 0.3.3 move: WS 0.3.16
    • RoboRumble ‒ APS: 86.26% (13th), PL: 1120-32 (28th), Survival: 92.68%
    • back to 0.3.20. Replace virtual 'real danger' waves with virtual HOT waves.
    • The '70% against every rammer' release. +21% total against all 20 rammers => 0.02% APS gain
  • 0.3.23 (20171027) gun: GV 0.3.3 move: WS 0.3.15
    • RoboRumble ‒ APS: 86% (16th), PL: 1114-34 (33rd), Survival: 92.45%
    • Increase number of surfing bins from 37 to 137 (part 3). Now it should be better than 0.3.20.
    • Not . . . so back to the drawing board
  • 0.3.22 (20171027) gun: GV 0.3.3 move: WS 0.3.14
    • RoboRumble ‒ APS: 86.1% (14th), PL: 1116-35 (31st), Survival: 92.6%
    • Count every would-be hitted bin instead of fixed 5 bins piramidshaped (part 2)
  • 0.3.21 (20171026) gun: GV 0.3.3 move: WS 0.3.13
    • RoboRumble ‒ APS: 86.29% (12th), PL: 1117-34 (31st), Survival: 92.7%
    • Calculate surfingdanger over botwidth bins instead of fixed 5 bins piramidshaped (part 1)
  • 0.3.20 (20171021) gun: GV 0.3.3 move: WS 0.3.12
    • RoboRumble ‒ APS: 86.32% (13th), PL: 1120-32 (29th), Survival: 92.79%
    • Improve against non-firing bots, pea-shooting bots and extends Robot, also in endgame.
    • On par with 0.3.19. Crushing dragonbyte.Neutrino and better against cx.mini.Cigaret, but also some lesser side-effects.
  • 0.3.19 (20171015) gun: GV 0.3.3 move: WS 0.3.11
    • APS: 86.27% (11th), PL: 1130-29 (25th), Survival: 92.69%
    • Preferred distance 495, even better, good point to go on with real changes.
  • 0.3.18 (20171014) gun: GV 0.3.3 move: WS 0.3.11
    • APS: 79.41% (68th), PL: 1066-94 (81st), Survival: 86.89%
    • Preferred distance 180, but indeed diving in way to steep.
  • 0.3.17 (20171015) gun: GV 0.3.3 move: WS 0.3.11
    • APS: 86.1% (14th), PL: 1123-37 (32nd), Survival: 92.62%
    • Preferred distance 450, better than expected.
  • 0.3.16 (20171014) gun: GV 0.3.3 move: WS 0.3.11
    • APS: 85.8% (16th), PL: 1100-41 (53rd), Survival: 92.44%
    • Preferred distance 360, quite some interesing results . . .
  • 0.3.15 (20171014) gun: GV 0.3.3 move: WS 0.3.11
    • APS: 84.71% (23rd), PL: 1104-56 (49th), Survival: 91.66%
    • Half the preferred distance (so 270), see what an eventual dynamic distancing can do.
    • Too close, 1.2 APS loss. But maybe something changed since 2009 with 740 bots.
  • 0.3.14 (20171004) stats after 5 years . . .
    • RoboRumble ‒ APS: 85.9% (15th), PL: 1127-32 (28th), Survival: 92.53%

Old rankings

  • 0.3.14 (20121224) gun: GV 0.3.3 move: WS 0.3.10
    • APS: 85.57% (8th), PL: 945-21 (19th), Survival: 92.59%
    • calc acceleration on right tick, append with constant for xx ticks.
    • Nice Christmas present: 0.6 APS just for adding acceleration to my movementprofile.
  • 0.3.13 (20121221) gun: GV 0.3.3 move: WS 0.3.9
    • APS: 85.22% (8th), PL: 940-26 (22nd), Survival: 92.25%
    • add extra uni-dimensional array about acceleration to movement
  • 0.3.12 (20121007) gun: GV 0.3.3 move: WS 0.3.8
    • APS: 84.82% (11th), PL: 920-27 (23rd), Survival: 91.8% (0.15 APS higher than 0.3.11)
    • use bulletlist to choose bulletpower (due to remark from Skilgannon)
    • NO adaption of bulletpower when enemy has more energy left.
  • 0.3.11 (20111029) gun: GV 0.3.2 move: WS 0.3.8
    • APS: 84.06% (10th), PL: 814-24 (21st), Survival: 91.24% = on par with 0.3.8
    • back to 0.3.9, bugfixing danger calculation (was 0.5*(bin-1), 1.5*(bin), duh)
    • dangercalculation now 0.2*(bin-2), 0.6*(bin-1), 1.0*(bin) etc. iso 0.5*(bin-1), 1.0*(bin), 0.5*(bin+1)
  • 0.3.10 (20111018) gun: GV 0.3.2 move: WS 0.3.7
    • APS: 83.83% (14th), PL: 812-22 (19th), Survival: 91.27%
    • use BulletHitBullet info to go to the created 'safe spot' (although whole wave is safe). Small step before implementing Bullet Shadows
  • 0.3.9 (20111015) gun: GV 0.3.2 move: WS 0.3.6
    • APS: 83.92% (11th), PL: 805-28 (27th), Survival: 91.27%
    • normalise surfingdanger with average danger for that wave (necessary for 0.3.10)
    • surfingdanger dependent on bulletpower (just because I think it is logical)
  • 0.3.8 (20110922) gun: GV 0.3.2 move: WS 0.3.3
    • APS: 83.95% (9th), PL: 805-24 (20th), Survival: 91.24%
    • back to 0.3.5, for normal gun, increase influence of non-bullet waves
    • for decaying gun, decrease influence of non-bullet waves
  • 0.3.7 (20110813) gun: GV 0.3.1 move: WS 0.3.5
    • APS: 83.25% (12th), PL: 780-36 (35th), Survival: 90.34%
    • use 'classic' binsmoothing (1/sqr(bindiff)) iso fixed small pyramid (0.2, 0.6, 1.0, 0.6, 0.2)
  • 0.3.6 (20110813) gun: GV 0.3.1 move: WS 0.3.4
    • withdrawn
    • use 'classic' binsmoothing, but due to auto-cast to int, it recorded only the single hitted bin
  • 0.3.5 (20110710) gun: GV 0.3.1 move: WS 0.3.3
    • APS: 84.1% (8th), PL: 789-25 (23rd), Survival: 91.48%
    • back to 0.3.2
    • widen surfingdanger from 1 bin to (bin + (((bin-1)+(bin+1))/2)) (small pyramid)
  • 0.3.2b (20110708) gun: GV 0.3.1 move: WS 0.3.0
    • APS: 83.82% (11th), PL: 791-24 (20th), Survival: 91.28%
    • re-introduce due to switch to Robocode 1.7.3.0
  • 0.3.4 (20110612) gun: GV 0.3.1 move: WS 0.3.2
    • APS: 83.63% (11th), PL: 773-31 (30th), Survival: 90.83%
    • re-introduce binfactor to counter possible problems at extreme MEA (MEA * 1.07)
  • 0.3.3 (20110610) gun: GV 0.3.1 move: WS 0.3.1
    • APS: 83.55% (11th), PL: 770-36 (34th), Survival: 90.73%
    • increase bins from 37 to 73
    • when hit, count every position (bin) that would have been hit fully (iso 0.2, 0.6, 1.0, 0.6, 0.2)
    • when calculating risks, take the accumulated risks of botwidth iso just 1 bin
      • ouch, did it became to predictable or are there any bugs??
  • 0.3.2 (20110522) gun: GV 0.3.1 move: WS 0.3.0
    • APS: 83.99% (9th), PL: 783-21 (16th), Survival: 91.57%
    • when enemy is killed, assume it fired if it was able to
    • more consistent behaviour if no real enemywave is present
  • 0.3.1 (20110504) gun: GV 0.3.1 move: WS 0.2.10
    • APS: 83.95% (9th), PL: 782-21 (18th), Survival: 91.56%
    • revert ignore of bullet-hit-bullet in gun (what was I thinking . . .)
    • movement graphics inspired by (and peeked at) voidious.Diamond
    • move at minimum angle (11.6 degrees) at very close ranges
  • 0.3.0 (20110426) gun: GV 0.3.0 move: WS 0.2.9
    • APS: 83.75% (11th), PL: 776-30 (28th), Survival: 91.15%
    • general cleanup
    • add cornersegment to wallattribute
    • some bulletpower/energymanagement issues
    • bugfix/improve precise MEA in close range/nearwall situations
    • mark bullet-hit-bullet waves as non-bullet waves
      • Comment: to much changes in one time, now I have to check which change(s) caused the loss in APS
  • 0.2.29 (20110412) gun: GV 0.2.20 move: WS 0.2.9
    • APS: 83.84% (10th), PL: 778-21 (16th), Survival: 91.38%
    • Replace 'distance' attribute with 'absolute lateral velocity' attribute in gun
  • 0.2.28 (20110315) gun: GV 0.2.19 move: WS 0.2.9
    • APS: 83.64% (11th), PL: 770-26 (25th), Survival: 91.3%
    • Use estimated bearing next tick i.s.o bearing this tick when aiming gun (lining up bullets with virtual guns)
    • I feared for a 'performance enhancing bug', but it turned out better than expected
  • 0.2.27 (20110228) gun: GV 0.2.18 move: WS 0.2.9
  • 0.2.26 (20110131) gun: GV 0.2.17 move: WS 0.2.9
    • APS: 83.15% (11th), PL: 754-30 (29th), Survival: 90.6%
    • Use Precise Intersection in the gun
    • small tweaks f.e. against stop-and-go
    • accidentally disabled the 'BulletCatcher tweak'
  • 0.2.25 (20110126) gun: GV 0.2.16 move: WS 0.2.9
    • APS: 83.05% (14th), PL: 749-35 (33rd), Survival: 90.56%
    • Updated ancient gungraphics, found and fixed missing 'killing bullet' processing
  • 0.2.24 (20110125) gun: GV 0.2.15 move: WS 0.2.9
    • APS: 82.92% (14th), PL: 754-32 (31st), Survival: 90.47%
    • Adding second gun, just the same gun but with some decay. Good enough for 11th place ??
      • Comment: less improvement than I hoped and expected, maybe some 'bad luck' battles?
  • 0.2.23 (20110115) gun: GV 0.2.14 move: WS 0.2.9
    • APS: 82.84% (15th), PL: 751-33 (33rd), Survival: 90.44%
    • further BasicSurfer bug exploitation, energy management improvements
  • 0.2.22 (20100414) gun: GV 0.2.13 move: WS 0.2.9
    • APS: 82.8% (15th), PL: 729-32 (33rd), Survival: 89.69%
    • version 0.2.20 firing 1.95 power bullets (BasicSurfer bug exploitation)
  • 0.2.21 (20100112) gun: GV 0.2.12 move: WS 0.2.10
    • APS: 81.86% (22nd), PL: 714-46 (42nd), Survival: 88.72%
    • remove wallsegment in surfing once again, only abs velocity is left.
  • 0.2.20 (20091026) gun: GV 0.2.12 move: WS 0.2.9
    • APS: 82.09% (18th), PL: 707-34 (34th), Survival: 89.27%
    • increase bins in gun from 37 to 73 for accuracy, check at least [botwidth] bins.
    • Comment: accuracy means better against weak, worse against topbots
  • 0.2.19 (20091017) gun: GV 0.2.10 move: WS 0.2.9
    • APS: 82.01% (18th), PL: 707-33 (33rd), Survival: 89.14%
    • back to 0.2.17
    • increase surfingdistance from 480 to 540
    • Comment: only marginal better, but I'll keep it
  • 0.2.18 (20091005) gun: GV 0.2.11 move: WS 0.2.8
    • APS: 81.44% (23rd), PL: 709-38 (28th), Survival: 88.71%
    • half the influence for non-firing waves
    • Comment: wrong bet
  • 0.2.17 (20090925) gun: GV 0.2.10 move: WS 0.2.8
    • APS: 81.88% (20th), PL: 707-34 (33rd), Survival: 89.3%
    • no energysaving against rammers
    • use multiple unidimensional surfbuffers instead of one multidimensional.
    • Comment: first release to enter the top-20 !
  • 0.2.16 (20090919) gun: GV 0.2.9 move: WS 0.2.7
    • APS: 79.61 (37th) Surv: 87.99 PL: 708-32
    • tweaking wallsegment: set treshold a lot higher, but try keep PL score.
  • 0.2.15 (20090917) gun: GV 0.2.9 move: WS 0.2.6
    • APS: 79.58 (38th) Surv: 87.88 PL: 707-34
    • tweaking wallsegment: only use it when treshold per round is met. Should help against simpler targetters.
  • 0.2.14 (20090916) gun: GV 0.2.9 move: WS 0.2.5
    • APS: 81.52 (27th) Surv: 89.30 PL: 703-37
    • adding wallsegment to surfing (third time), now with same calc as in gun
  • 0.2.13 (20090914) gun: GV 0.2.9 move: WS 0.2.4
    • APS: 81.84 (21st) Surv: 89.04 PL: 701-39
    • reduce the inprecision of the fireangle to +/- 0.6 pixel
    • change the wallsegment calc from 'linear extends current direction' to 'orbital from my position'.
  • 0.2.12 (20090905) gun: GV 0.2.8 move: WS 0.2.4
    • APS: 80.73 (32th) Surv: 87.58 PL: 686-53
    • bugfix in bulletdetection. Also sees bullets from accelerating bots that suddenly brake (thx BulletCatcher)
    • add a small random inprecision to my fireangle
  • 0.2.11 (20090426) gun: GV 0.2.7 move: WS 0.2.3
    • APS: 80.75 (29th) ELO: 2053 PL: 648-51
  • 0.2.4 (20090426) gun: GV 0.2.5 move: WS 0.1.7
    • APS: 80.28 (33rd) ELO: 2043 PL: 638-60

Ancient rankings

  • 0.2.11 (20080830) gun: GV 0.2.7 move: WS 0.2.3
    • Rating: 2050 (8th) (due to messed up ranking), PL: 596-44 (40th)
    • keep a 'firing-window' to (further) eliminate enemy ghost-bullets
    • anti-ram: when calculating the GF -1/1 bins, assume enemy is chasing me at constant distance
  • 0.2.10 (20080216) gun: GV 0.2.7 move: WS 0.2.2
    • Rating: 2041 (25th), PL: 581-41 (39th)
    • add 'distance last 14 ticks' segment in gun
    • more conservative energy-management in endgame
  • DookiSuffurd 0.2.9 (20071009) gun: DookiLightning 1.554 move: WS 0.2.2
    • Rating: 2078 (5th), PL: 561-15 (12th)
    • what to improve in the [gun]
    • what to improve in [surfing]
  • 0.2.9 (20070612) gun: GV 0.2.6 move: WS 0.2.2
    • Rating: 2015 (21st), PL: 509-35 (33rd)
    • remove wall segmentation of movement
    • what is left is 0.2.4 with some minor changes
  • 0.2.8 (20070608) gun: GV 0.2.6 move: WS 0.2.1
    • Rating: 2013 (22nd), PL: 487-36 (35th)
    • remove distance segmentation of movement
    • re-introduce wall segmentation of movement (other implementation)
  • 0.2.7 (20070523) gun: GV 0.2.6 move: WS 0.2.0
    • Rating: 2014 (22th), PL: 487-36 (34th)
    • segment movement also on distance
    • slight preference for current direction
    • get rid of 'GF1-protection' multiplyfactor (gun)
    • no decay on gunstats
  • 0.2.6 (20070317) gun: GV 0.2.5 move: WS 0.1.9
    • Rating: 2017 (20th), PL: 479-29 (29th)
    • rollback rolling the surfingstats
    • get rid of 'GF1-protection' multiplyfactor (movement)
  • 0.2.5 (20070311) gun: GV 0.2.5 move: WS 0.1.8
    • Rating: 2010 (21th), PL: 481-27 (28th)
    • rolling the surfingstats (0.7*old + 0.3*new)
    • lower rating but better in PL
  • 0.2.4 (20070222) gun: GV 0.2.5 move: WS 0.1.7
    • Rating: 2019 (20th), PL: 474-34 (34th)
    • change wall-segmentation (gun) from 3 to 5 bins
  • 0.2.3 (20070208) gun: GV 0.2.4 move: WS 0.1.7
    • Rating: 2009 (22nd), PL: 468-38 (36th)
    • do not fire virtual waves if opponent did not move yet
    • use information from onBulletHitBullet
  • 0.2.2 (20070125) gun: GV 0.2.3 move: WS 0.1.6
    • Rating: 2001 (21st), PL: 456-39 (36th)
    • small decay in gunstats
    • always have a surfable (real or simulated) wave
  • 0.2.1 (20070117) gun: GV 0.2.2 move: WS 0.1.5
    • Rating: 2000 (21nd), PL: 448-40 (37th) member of The2000Club
    • bugfix weighting of waves
  • 0.2.0 (20070114) gun: GV 0.2.2 move: WS 0.1.4
    • Rating: 1992 (22nd), PL: 444-43 (38th)
    • removed nearwall segmentation
    • also evaluate second wave
  • 0.1.9 (20070102) gun: GV 0.2.2 move: WS 0.1.3
    • Rating: 1980 (23nd), PL: 439-43 (40th)
    • segment movement also on nearwall (3 segments)
  • 0.1.8 (20061212) gun: GV 0.2.2 move: WS 0.1.2
    • Rating: 1982 (22nd), PL: 436-44 (41st)
    • reverted anti-ram energymanagement, segment movement on absolute currentvelocity (3 segments)
  • 0.1.7 (20061127) gun: GV 0.2.1 move: WS 0.1.1
    • Rating: 1946 (30th), PL: 428-50 (46th)
    • no stop-position evaluation and adapted energymanagement when enemy is close (anti-ram)
  • 0.1.6 (20061117) gun: GV 0.2.0 move: WS 0.1.0
    • Rating: 1946 (30th), PL: 429-48 (43rd)
    • also use non-bullet waves with 0.1 weighting
  • 0.1.5 (20061028) gun: GV 0.1.5 move: WS 0.1.0
    • Rating: 1938 (33rd), PL: 414-57 (50th)
    • proper onDeath handling (David Alves) and 'onWin handling'
    • slowdown when wallhit is eminent
  • 0.1.4 (20061024) gun: GV 0.1.4 move: WS 0.0.8
    • Rating: 1931 (33th), PL: 418-49 (45th)
    • bugfixing stop-position
  • 0.1.3 (20061023) gun: GV 0.1.4 move: WS 0.0.7
    • Rating: 1925 (33th), PL: 415-51 (47th)
    • continue direction when evaluations are equal
    • evaluate stop-position
    • use 5-bin wide hitmark instead of 3-bin (no 'classical' binsmoothing)
  • 0.1.2 (20061014) gun: GV 0.1.4 move: WS 0.0.5
    • Rating: 1900 (40th), PL: 413-52 (49th)
    • keep preferred distance, this automatically includes simple dive-in protection
    • circle enemy when no wave is airborne
  • 0.1.1 (20061007) gun: GV 0.1.4 move: WS 0.0.4
    • Rating: 1854 (49th), PL: 395-61 (56th)
    • record all hitted bins and fire on highest concentration
    • fire HOT and no waves on disabled enemies
  • 0.1.0 (20060926) gun: GV 0.1.1 move: WS 0.0.4
    • Rating: 1828 (54th), PL: 384-73 (65th)
    • basic wavesurfing and basic segmented guessfactor gun