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  • ...'t seem to be a browser issue. Clicking "Show X Replies" does not load the data into the page at all. -- [[User:PEZ|PEZ]] 18:40, 10 November 2011 (UTC) ...? I took another go at it and I think it should work now. I suspect it was saving the old depth limit in a user-specific override for some reason and I've by
    17 KB (2,703 words) - 22:29, 13 November 2011
  • ...Sorry for that, i´m taking it out from battle (no fair, since i use saving data...) -- [[Axe]] Plenty Of Data (preloaded). -- [[PEZ]]
    24 KB (3,944 words) - 10:36, 1 July 2010
  • ...in the EternalRumble. And would make me finally think seriously about data saving between battles. ;) ...rget and hits another bot (i didnt take that into account when getting the data) Anyone have any idea why nearly half my bullets are missing?? Puzzling...
    20 KB (3,486 words) - 10:34, 1 July 2010
  • ...give me 6 places and adding sorting of data (in fact - bug with using old data) give me 8 places. So i completly agree with Chase, that debugging it is ma ...ote an error.log on your RoboRumble client (/robots/.data/voidious/Diamond.data/)? I'm hoping -28.9 vs [[MoxieBot]] exposed my bug: [http://darkcanuck.net/
    33 KB (5,436 words) - 16:05, 30 September 2014
  • ...ks. Essentially, what a 'gun heat' dimension is, is a way to still include data from waves that you didn't actually fire, but bias against those results in ...orking on freaking flies. I can test Diamond's main gun on 1000 battles of data in ~3.5 minutes on my MacBook Pro 2.8GHz (dual core). Sadly, the new cluste
    28 KB (4,659 words) - 05:41, 14 February 2011
  • ...ll isn't too bad I think. At least as long as you haven't collected enough data to apply the brain surgery on. Quite often before the advice for people who ...nclined to pick one and stick to it. Especially in a microbot, where it's saving me enough codesize to introduce wall segmentation and finally thrash Sedan.
    15 KB (2,577 words) - 17:57, 2 April 2014
  • * More analysis could improve things. Possibly changing how data points get rolled off in the StatGun and StatDrive. ...ling in the StatDrive where segments would get used before they had enough data points.
    87 KB (13,647 words) - 17:55, 8 February 2013
  • Graphs generated from [[FloodMini]]'s saved data (a hobby of mine lately) don't show quite as pretty of a curve in some plac ...1v1, 800x600 field, a typical 500 round result (i.e. not the best) with no data files before the start.
    51 KB (8,943 words) - 05:51, 8 October 2009
  • ...are still huge variations between guns of the same type. But I don't have data to say how much it does or doesn't matter, either. We could make a hybrid g I found a serious bug in Waylander 0.1.10. When it tries to remove the oldest data from its StringBuilder, it removes the most recent instead. This should aff
    33 KB (5,409 words) - 10:29, 1 July 2010
  • ...d it. In Robocode, we often create systems where we have several pieces of data that we combine together -- summing multiple buffers in a [[GuessFactor]] / ...ode, rarely is your data all independent, so you inherently weight certain data if you're not careful (eg, if you used velocity and lateral velocity). It c
    45 KB (7,555 words) - 05:51, 8 October 2009
  • Yay! Now with your non-data-saving gun we can further compare Dookious & Dookiton. -- [[User:Simonton|Simonton
    15 KB (2,641 words) - 05:50, 8 October 2009
  • ...ing page or similia.. so we have to update only WHAT we need WHEN we need, saving many time and resources. ...the two bots uploaded get updated, but the Elo algorithm requires a lot of data to do so. Right now there's a scaling problem where many simultaneous uplo
    20 KB (3,305 words) - 19:13, 31 October 2011
  • ...on freak? I felt more comfortable with Digital (one mistake mean corrupted data), not analog (can have some disort). I always add the asin() to my nano lin ..., that's outright wasteful. Actually, my anti-aliased VCS, while far lower data distortion than conventional VCS isn't as low-distortion as log-based techn
    46 KB (7,637 words) - 16:31, 12 June 2011
  • *Data saving at some point.
    17 KB (2,647 words) - 00:29, 29 September 2017
  • ...pies of the same flag over and over your server can have one of each flag, saving load time and upload bandwidth. ...like roborumble.org would have done). No need to scrape web pages for any data or struggle to find hosting for your bot. --[[User:Darkcanuck|Darkcanuck]]
    15 KB (2,410 words) - 00:36, 13 January 2014
  • ...ier fix. The short of it is that my targeting statistics and wave surfing data were garbage. With a quick repair I turned Ugluk's performance around and ...ble, a 1000 round battle gives you tainted information. My guns have more data to work with and will be firing more accurately, as will yours (though I've
    75 KB (13,190 words) - 10:42, 1 July 2010
  • ...to see some movement in the nano scene lately. I was pondering predefined data bots myself actually. I'm curious though, you say "Any perfect dodge stop a ...are improving so that this doesn't take too long. Just need 1 more set up data to finish up for the guess factors and then we'll put this bot back togethe
    45 KB (7,833 words) - 07:16, 10 June 2011
  • ...ll isn't too bad I think. At least as long as you haven't collected enough data to apply the brain surgery on. Quite often before the advice for people who ...nclined to pick one and stick to it. Especially in a microbot, where it's saving me enough codesize to introduce wall segmentation and finally thrash Sedan.
    19 KB (3,385 words) - 05:51, 8 October 2009
  • ...edge into the RoboRumble. And some bots have configurable options in their data files, like [[Shadow]] can be set not to fire. You really don't want to be ...d the normal rumble from folder 1 is should be okay. They will share saved data, and you only have to download new bots once, but that is the extent I woul
    32 KB (5,194 words) - 21:37, 15 August 2017
  • ...s gonna destroy us at first, but we'll see. Willing to agree with the data saving, although I don't have a strong opinion either way. I know that the Surviva
    20 KB (3,652 words) - 00:01, 25 October 2017
  • ...the time. Seems way too small a thing though. Removing all movement stats saving, doubt it helps much anyway, maybe even the opposite as it isn't using roll ...ge where I have the basics in place and can look at things such as dynamic data segmentation hopefully! -- [[Pulsar]]
    87 KB (15,213 words) - 05:51, 8 October 2009
  • ...ile before the match, unless [[Paul Evans]] is around to create a non-data-saving version... When I get a chance, I'll do some benchmarking vs each of them, DT doesn't save data (or use saved data) when in challenge/reference mode, 3.02 would make a good CFC. But I believ
    45 KB (7,402 words) - 10:29, 1 July 2010
  • ...y match, which is from catching the exception when trying to read in Bee's data file. But it successfully writes it each match, and that error doesn't rais ...itting" the enemy, and which tick I use for the GF0 angle and segmentation data.
    33 KB (5,938 words) - 05:50, 8 October 2009
  • That's a temporary thing -- I'm uploading a huge amount of data from [[User:ABC|ABC]]'s server which includes old participants. There's a Err... sorry my client reactivated some old melee bots due to old data lying around, seems they crave pairings now... plus a large number of recen
    80 KB (12,637 words) - 10:12, 17 March 2013
  • ...technique, e.g. [[GuessFactor|GuessFactors]]. Making every aspect of your data collection as accurate as possible is really important. Make sure all your ...very intermittent, I can't reproduce it every match. I tried clearing the data dir and I got it at round 5, but I think that was just coincidence. I reall
    38 KB (6,104 words) - 19:22, 3 October 2009

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