Talk:DeltaSquad

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(Virtual Combat: congrats!)
(Virtual Combat: some thoughts on the experience)
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Wow, cool to hear you guys ended up #1 and #2! I checked up on the results a few times and saw Untouchable had overtaken DeltaSquad, but had no idea zyx was behind it. Congrats to you both! It would be cool to read any thoughts you guys want to share about the experience. Was the rule set interesting enough to inspire a new tournament or rumble format here at the RoboWiki? Or just revive any interest in normal team battles or [[Twin Duel]]? --[[User:Voidious|Voidious]] 18:05, 15 March 2011 (UTC)
 
Wow, cool to hear you guys ended up #1 and #2! I checked up on the results a few times and saw Untouchable had overtaken DeltaSquad, but had no idea zyx was behind it. Congrats to you both! It would be cool to read any thoughts you guys want to share about the experience. Was the rule set interesting enough to inspire a new tournament or rumble format here at the RoboWiki? Or just revive any interest in normal team battles or [[Twin Duel]]? --[[User:Voidious|Voidious]] 18:05, 15 March 2011 (UTC)
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: Thanks. I think the basics of the rules are interesting enough to make a branch, however, they need a lot of polishing to make the battles more intense. Sometimes they are too short and luck plays a huge role, luck is always important in Robocode, but there were times it was too much. Another problem is that I think they built the system on a relatively unstable version of the base code, I don't how hard or easy is to use their extension in a more stable version of Robocode. For me it also gave enough encouragement to finally write a team bot, so hopefully I will sometime write an eternal rumble team. However, I am so time constrained right now that I even had to hide this tournament from my significant other and code late at night so she wouldn't know, I sort of put university work aside for the moment. As soon as my schedule frees I will however retake my Robocode addiction to some degree :), I just love it. I drifted, summarizing, I really think the capture the flag mode is interesting enough to have a tournament based on it, but lots of work is still needed to make it as stable and fair as the current eternal rumble is. About [[TwinDuel]], I think is great, but I am a mega bot author, I can't really write anything adequate in a codesize restrained environment. ~~----

Revision as of 18:28, 15 March 2011

Problems Running Teams

So I've been having some problems running teams in robocode. When I create a team and go to run it I get something like:

Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Boss
Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Fixer
Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Sev
Aborting battle, could not find robot: /home/brian/robocode/robotskid.team.Scorch

The funny thing is that those robots aren't even located in /home/brian/robocode/robots, they're off in my eclipse workspace. Anyone else have this problem? Know how to fix it? Could it be a bug in robocode? -- KID 14:58, 25 March 2009 (UTC)

Which robocode version do you use? I know some version of robocode have this bug, but I think it is fixed. (bug report) I it is not, then report it :-) » Nat | Talk » 23:50, 25 March 2009 (UTC)

Virtual Combat

Hey cool, and looks like you're #1 and undefeated so far? Nice job! =) And good luck! --Voidious 23:31, 8 February 2011 (UTC)

Thanks, dude! I'm trying not to let my head get to big right now as there is still a lot of time in phase 1, but I am still going to enjoy my time at the top. :-) Seeing as I was never able to make it there here... --KID 04:48, 9 February 2011 (UTC)

Congratulations to KID (and I think his father), DeltaSquad is the champion of virtual combat. The finals were a tough winner of 2 out of 3 matches against my team, Untouchable, and even when my team had previously beaten DeltaSquad a good number of times. DeltaSquad much more robust team crushed Untouchable to ashes for an amazing and well deserved championship win. Congrats again, since day one I knew your's was the only team that would really put up a challenge and have been waiting for the finals against you ever since. Good job. (Battles can be watched at http://codefest.org.in/vc-tournament.php) --zyx 17:23, 15 March 2011 (UTC)

Wow, cool to hear you guys ended up #1 and #2! I checked up on the results a few times and saw Untouchable had overtaken DeltaSquad, but had no idea zyx was behind it. Congrats to you both! It would be cool to read any thoughts you guys want to share about the experience. Was the rule set interesting enough to inspire a new tournament or rumble format here at the RoboWiki? Or just revive any interest in normal team battles or Twin Duel? --Voidious 18:05, 15 March 2011 (UTC)

Thanks. I think the basics of the rules are interesting enough to make a branch, however, they need a lot of polishing to make the battles more intense. Sometimes they are too short and luck plays a huge role, luck is always important in Robocode, but there were times it was too much. Another problem is that I think they built the system on a relatively unstable version of the base code, I don't how hard or easy is to use their extension in a more stable version of Robocode. For me it also gave enough encouragement to finally write a team bot, so hopefully I will sometime write an eternal rumble team. However, I am so time constrained right now that I even had to hide this tournament from my significant other and code late at night so she wouldn't know, I sort of put university work aside for the moment. As soon as my schedule frees I will however retake my Robocode addiction to some degree :), I just love it. I drifted, summarizing, I really think the capture the flag mode is interesting enough to have a tournament based on it, but lots of work is still needed to make it as stable and fair as the current eternal rumble is. About TwinDuel, I think is great, but I am a mega bot author, I can't really write anything adequate in a codesize restrained environment. ~~----
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