Talk:DrussGT/Understanding DrussGT

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random gun and pp mea123:13, 10 December 2013
Additional Sections209:07, 10 March 2013
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random gun and pp mea

how does random gun with pp mea work

Tmservo (talk)03:24, 8 December 2013

First you calculate the maximum escape angle of the opponent, assuming you will fire the next tick (see Maximum_Escape_Angle/Precise. Then you pick a random angle within the boundaries calculated. You turn your gun towards this angle, and fire at the next tick. This prevents that you will fire at an angle the opponent can not reach. A precise prediction random gun will have a slightly better performance against all bots than a simple random gun, depending on the movement behaviour of the opponent (fast moving, standing still).

GrubbmGait (talk)23:13, 10 December 2013
 

Additional Sections

If there are any more sections that you want information on, or that I seem to have forgotten, let me know and I'll see what I can do once I've filled in all the targeting stuff.

Skilgannon18:21, 9 March 2013

Very cool to see this write-up get started. A couple paragraphs I found confusing were "Stats Retrieval Indexes" and "Wave-hit Locations". I read kind of fast, but even with that I'm still probably more likely to understand than most readers will be. :-)

Voidious20:05, 9 March 2013

Thanks, they were kind of jumbled, I think I was trying to fit too much info into too few words =) I've rephrased them, hopefully they will be easier to understand now.

Skilgannon09:07, 10 March 2013
 
 
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