Difference between revisions of "Talk:DustBunny"

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(Found 2 more bytes! Retesting random/linear reduced gun now with BattleField sizes not hardcoded.)
(good job)
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Great work! Number one in both... very impressive, especially in a nano! --[[User:Skilgannon|Skilgannon]] 16:10, 2 June 2009 (UTC)
 
Great work! Number one in both... very impressive, especially in a nano! --[[User:Skilgannon|Skilgannon]] 16:10, 2 June 2009 (UTC)
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Good job man! --[[User:Zyx|zyx]] 20:57, 2 June 2009 (UTC)

Revision as of 22:57, 2 June 2009

If you manage to fit that Random/Linear gun into it, will you entered it to NanoRumble (not melee)? This bot may kill the DoctorBob records!! » Nat | Talk » 14:52, 1 June 2009 (UTC)

It fits :) - I just need to find 2 more bytes to enter it into the normal rumble due to it no longer being able to call getBattleFieldWidth() and Height(). The other problem being random/linear is poor for melee - linear reduction linear is better (Infinity style.) To make it melee proof will require another 4 bytes or so. Hmmm --Miked0801 15:36, 1 June 2009 (UTC)

OMG, I found my 2 bytes. I had e.distance() cached in a register, but wasn't using it. Next release will have random linear gun with battleField sizes taken into account. Going for overall best rating next. --Miked0801 17:06, 2 June 2009 (UTC)

Congrats on the Nano crowns! =) That didn't take very long. --Voidious 15:45, 2 June 2009 (UTC)

Great work! Number one in both... very impressive, especially in a nano! --Skilgannon 16:10, 2 June 2009 (UTC)

Good job man! --zyx 20:57, 2 June 2009 (UTC)