Difference between revisions of "Talk:Pris"

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(Nice stuff :))
(→‎0.86: congrats!)
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Nice stuff indeed! And yeah, I'd say that movement generally is far more challenging. With targeting you mostly just store values and predict values, but movement involves the bot 'planning' and works in two resultant dimensions rather than one. --[[User:Rednaxela|Rednaxela]] 04:52, 28 August 2009 (UTC)
 
Nice stuff indeed! And yeah, I'd say that movement generally is far more challenging. With targeting you mostly just store values and predict values, but movement involves the bot 'planning' and works in two resultant dimensions rather than one. --[[User:Rednaxela|Rednaxela]] 04:52, 28 August 2009 (UTC)
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== 0.86 ==
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Big congrats on top 20! And becoming the top NN bot (by a margin). Pris is a really cool bot. Keep up the good work. =) --[[User:Voidious|Voidious]] 14:39, 19 September 2009 (UTC)

Revision as of 15:39, 19 September 2009

Notes on 0.36c

This version has yet to reach 2000 battles but has full pairings and seems to be on par with Gaff. They have a lot of code in common but the movements are different. Gaff is multi-mode with a pure random mode (decent vs top bots) and a dodging mode (basically very weak wave surfing, good against simple targeters), whereas Pris has only one mode trained through reinforcement learning. From the current results it looks like the learning method has been able to create a style that's not just random noise, since it can match Gaff's performance. Which is encouraging. :) --Darkcanuck 05:43, 11 June 2009 (UTC)

0.84

Very cool that you're trying some neural surfing, and even cooler that it's working so well. I think you roughly cracked the former-2000 barrier here, and you're only a few spots away from Engineer, the top (and only other?) pure-NN bot. Nice work! --Voidious 04:02, 28 August 2009 (UTC)

Thanks! I'm finding movement far more challenging than targeting. I have a few more easy tweaks for Pris but after that I may have to take a break and do something different (melee?) in order to generate more ideas. Still waiting for Holden to reach 2000 battles so I can unleash the next version... --Darkcanuck 04:46, 28 August 2009 (UTC)

Nice stuff indeed! And yeah, I'd say that movement generally is far more challenging. With targeting you mostly just store values and predict values, but movement involves the bot 'planning' and works in two resultant dimensions rather than one. --Rednaxela 04:52, 28 August 2009 (UTC)

0.86

Big congrats on top 20! And becoming the top NN bot (by a margin). Pris is a really cool bot. Keep up the good work. =) --Voidious 14:39, 19 September 2009 (UTC)