Talk:Robocode

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(1.7.1.2: scoring really changed?)
(1.7.1.2: info about score change)
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: Whoah, did the survival scoring really change? Man, I don't like that at all. I wouldn't support ''any'' scoring change being allowed into the RoboRumble. Where is there info about this?--[[User:Voidious|Voidious]] 02:40, 15 May 2009 (UTC)
 
: Whoah, did the survival scoring really change? Man, I don't like that at all. I wouldn't support ''any'' scoring change being allowed into the RoboRumble. Where is there info about this?--[[User:Voidious|Voidious]] 02:40, 15 May 2009 (UTC)
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 +
:: Indeed, the result doesn't change. (because it a percent) It just switch from 1st to survival bonus, which is the same for 1v1 battle (but not for melee rumble) Here are some result from my result file (1.7.1.1alpha)
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<pre>
 +
roborumble,35,800x600,Nat_1711,1239165160631,SERVER
 +
stelo.UnfoolableNano 1.0,2748,1475,900
 +
robar.nano.BlackWidow 1.3,2685,1479,850
 +
roborumble,35,800x600,Nat_1711,1239165163655,SERVER
 +
robar.nano.BlackWidow 1.3,4848,2290,1750
 +
sul.Pinkbot 1.1,640,640,0
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</pre>
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The older version look like:
 +
<pre>
 +
roborumble,35,800x600,Nat,1242355746718,SERVER
 +
zyx.mega.YersiniaPestis 1.6.2.4,3746,1707,29
 +
ak.Fermat 2.0,1529,1102,6
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roborumble,35,800x600,Nat,1242355781553,SERVER
 +
darkcanuck.Gaff 1.34,3559,1612,28
 +
apv.AspidReloaded 0.6,2159,1638,7
 +
</pre>
 +
Score in format <code>total score, bullet damage, survival</code> &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 02:53, 15 May 2009 (UTC)
 +
  
 
He he, just found that 1.7.1.2 beta isn't ready yet, see http://robocode.svn.sourceforge.net/viewvc/robocode?view=rev&revision=2983 for more detail. Be should wait for final release before make it a rumble client. And, as I wrote this many times already, 1.7 is a LOT faster for sure. I've once run it with UPLOAD=NOT and I ran 60 battle/minute! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 23:41, 14 May 2009 (UTC)
 
He he, just found that 1.7.1.2 beta isn't ready yet, see http://robocode.svn.sourceforge.net/viewvc/robocode?view=rev&revision=2983 for more detail. Be should wait for final release before make it a rumble client. And, as I wrote this many times already, 1.7 is a LOT faster for sure. I've once run it with UPLOAD=NOT and I ran 60 battle/minute! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> &raquo; 23:41, 14 May 2009 (UTC)

Revision as of 02:53, 15 May 2009

The following 2 comments are from the "Robocode/Welcome" talk page, before moving it to "Robocode".

This article should be merged with Robocode Basics. --AaronR 23:19, 12 November 2007 (UTC)

  • I agree, and thank you for doing the merge job. :-) I have just started putting stuff into this new Wiki, so I will continue extending the Robocode part of the Wiki with the old one provided here Robocode Online Help, but in a total updated version of course. My intension is that all the stuff I put in this new Wiki will contain all information about Robocode in the future, and then I will redirect the old web page to point on this new one, when it is finished. ;-) --FlemmingLarsen

The Wikipedia entry for Robocode

Somebody should update the http://en.wikipedia.org/wiki/Robocode page for Robocode some day. :-) --Flemming N. Larsen 23:31, 13 November 2007 (UTC)

1.7.1.2

I've been doing a bit of local testing, both with new and 'know problem' archaic bots (SandboxDT, SilverSurfer), and all the results seem to match 1.5.4. Also, it seems to run a LOT faster. I've been testing the rumble with UPLOAD=NOT and it also seems to match everything within what I would think is the margin of error. Can we have a consensus that 1.7.1.2 is safe for the rumble and challenges? --Skilgannon 19:15, 14 May 2009 (UTC)

I bet even 1.7.1.1 are ready for RoboRumble. I've been asked Darkcanuck about newer version and he said we should wait. One thing that change is survival score, 1.6.1.4 and earlier use 1st as survival score but 1.7.x use either survival or survival bonus score instead. » Nat | Talk » 23:32, 14 May 2009 (UTC)

Whoah, did the survival scoring really change? Man, I don't like that at all. I wouldn't support any scoring change being allowed into the RoboRumble. Where is there info about this?--Voidious 02:40, 15 May 2009 (UTC)
Indeed, the result doesn't change. (because it a percent) It just switch from 1st to survival bonus, which is the same for 1v1 battle (but not for melee rumble) Here are some result from my result file (1.7.1.1alpha)
roborumble,35,800x600,Nat_1711,1239165160631,SERVER
stelo.UnfoolableNano 1.0,2748,1475,900
robar.nano.BlackWidow 1.3,2685,1479,850
roborumble,35,800x600,Nat_1711,1239165163655,SERVER
robar.nano.BlackWidow 1.3,4848,2290,1750
sul.Pinkbot 1.1,640,640,0

The older version look like:

roborumble,35,800x600,Nat,1242355746718,SERVER
zyx.mega.YersiniaPestis 1.6.2.4,3746,1707,29
ak.Fermat 2.0,1529,1102,6
roborumble,35,800x600,Nat,1242355781553,SERVER
darkcanuck.Gaff 1.34,3559,1612,28
apv.AspidReloaded 0.6,2159,1638,7

Score in format total score, bullet damage, survival » Nat | Talk » 02:53, 15 May 2009 (UTC)


He he, just found that 1.7.1.2 beta isn't ready yet, see http://robocode.svn.sourceforge.net/viewvc/robocode?view=rev&revision=2983 for more detail. Be should wait for final release before make it a rumble client. And, as I wrote this many times already, 1.7 is a LOT faster for sure. I've once run it with UPLOAD=NOT and I ran 60 battle/minute! » Nat | Talk » 23:41, 14 May 2009 (UTC)

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