Talk:Starrynte/Melee Evaluator Source

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Revision as of 08:36, 14 September 2009 by Zyx (talk | contribs) (reformat code)
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Nice work, I haven't used it because I've been kind of busy lately, but I will try it when I start working on melee again. I was thinking about writing some melee evaluation myself anyway, I already do with 1v1. One question though, why do you have

public MeleeEvaluate(){
	throw new RuntimeException("YOU MUST SPECIFY EXACTLY ONE (1) ADVANCED ROBOT AS A PARAMETER!");		
}

You could simply remove the default constructor, since you have a constructor with parameters Java won't create a default constructor for the class. So a call like new MelleEvaluate() would give compilation error instead of having to wait for a runtime error to find out. --zyx 06:35, 14 September 2009 (UTC)