Difference between revisions of "Talk:WaveSim"

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(this is cool :-D)
 
(Nice stuff)
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Still ironing out some issues here and there, but damn this is cool. =) Time to run normal battles, 20 seasons x 48 bots: 4.75 hours (on 2 threads). Time to run the same gun against the raw data: ~10 minutes. :-D Plus you don't have to hope randomness averages out over the battles - it's the same data every time. --[[User:Voidious|Voidious]] 23:37, 13 March 2010 (UTC)
 
Still ironing out some issues here and there, but damn this is cool. =) Time to run normal battles, 20 seasons x 48 bots: 4.75 hours (on 2 threads). Time to run the same gun against the raw data: ~10 minutes. :-D Plus you don't have to hope randomness averages out over the battles - it's the same data every time. --[[User:Voidious|Voidious]] 23:37, 13 March 2010 (UTC)
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Neat stuff here! Actually, back when working on RougeDC, I once had something akin to this set up for quick testing, but I never really used it extensively or made it robust. I wonder if I should set up a robust framework for this for my future targeting experiments. --[[User:Rednaxela|Rednaxela]] 23:52, 13 March 2010 (UTC)

Revision as of 01:52, 14 March 2010

Still ironing out some issues here and there, but damn this is cool. =) Time to run normal battles, 20 seasons x 48 bots: 4.75 hours (on 2 threads). Time to run the same gun against the raw data: ~10 minutes. :-D Plus you don't have to hope randomness averages out over the battles - it's the same data every time. --Voidious 23:37, 13 March 2010 (UTC)

Neat stuff here! Actually, back when working on RougeDC, I once had something akin to this set up for quick testing, but I never really used it extensively or made it robust. I wonder if I should set up a robust framework for this for my future targeting experiments. --Rednaxela 23:52, 13 March 2010 (UTC)