Simple Bullet Shadowing Surfer

From RoboWiki
Jump to: navigation, search

You do not have permission to edit this page, for the following reason:

The action you have requested is limited to users in the group: Users.


You can view and copy the source of this page:

Return to Thread:Talk:BasicSurfer/Simple Bullet Shadowing Surfer/reply (7).

Okay, I think I get it. Would the formula be
 PositionDanger = bulletPassedWave == true ? 0 : normalDanger
And if you are surfing multiple waves, you can estimate the chance that the wave2 will have a shadow by calculating in the percent chance the bullet will collide and add that to your calculations. Of course, once wave1 breaks, you can know for sure whether the position is 100% safe or not.
Slugzilla (talk)12:54, 19 May 2019
 

Yes, bullet shadows can be deleted, when the bullet casting shadow is destroyed before intersection happens.

However, I don’t think modeling this helps anything, since 1. we are already recalculating shadows when collision happens 2. the chance of actual collision is always low for normal battles. 3. You don’t know that chance exactly, an estimation may decrease performance actually.

To accurately model the chance of bullet getting destroyed before intersection happens, you should consider more than a flat probability — since once a bullet passes all other waves except target wave, the only chance bullet collision happening is with the target wave.

I don’t think this added complexity should outperform traditional way that updates shadows when collisions actually happen.

Xor (talk)13:38, 19 May 2019
 
Personal tools