Danger function

From RoboWiki
Fragment of a discussion from Talk:Cunobelin
Jump to: navigation, search

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

AW (talk)13:25, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Skilgannon (talk)14:25, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Sheldor (talk)21:22, 19 June 2013
 

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Voidious (talk)15:22, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

AW (talk)16:19, 19 June 2013
 

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Chase16:34, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

AW (talk)16:55, 19 June 2013

Yes it should help in guns, but I think it would increase the hit rate by at most 1 percent vs a good VCS gun ([TCRM]), which should translate to less than 1 APS if your movement is good (I think, not sure on that, but it's my general impression). Also I think I can prove (ie. I didn't bother to write it down and double check) that the benefit is incidental, and if you perfectly configured a VCS GF gun, it would be better. The catch is that setting up a KNN gun is a lot easier than setting up a VCS gun perfectly.

Chase17:21, 19 June 2013
 
 
 
 
Personal tools