Bug in Diamond

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Revision as of 31 March 2013 at 13:20.
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Bug in Diamond

Well, sorry to ruin Christmas break for you but...

I was watching a battle with Diamond, and I noticed that there were bullets in the area marked safe. The shadow was quite large, (large enough for me to be able to say it was one shadow) so, I don't think it's possible that the bullet that supposedly made the shadow hadn't passed yet (unless there were two shadows near each other and a third bullet that would have connected them had just been fired). In short it appears there is a bug with your bullet shadows.

    AW17:42, 19 December 2012

    Thanks for the notice! If it was a big shadow, it's probably a bug with merging shadows or angle normalization. I think that stuff's pretty tight so it might be tough for me to duplicate it enough to debug it. But I'll give it a shot when I have some time. Thanks. :-)

    Oh, and finding a bug for me to fix in Diamond doesn't ruin anything, it's great. If I can't get to #1 with bug fixes, I have to actually think of innovative new features. ;)

      Voidious17:47, 19 December 2012
       

      Just to be clear - did your see if the bullet in the safe area hit one of my bullets before it reached me? Because that would not be a bug, it would just mean Diamond knew beforehand that one of his fired bullets would intersect any bullet in that range.

        Voidious18:08, 19 December 2012
         

        Yeah, I'm pretty sure it didn't but I MIGHT have missed it. I think I have a bug with bullet shadows it Gilgalad, and to test I just ran two 1000 round battles against hawkOnFire with and without bullet shadows. HawkOnFire's bullet damage without bullet shadows was 103 and with bullet shadows it was 192, so it appears I will be suffering with you...

          AW18:24, 19 December 2012
           

          Still searching for the similar bug in Gilgalad. I just found that it occurs in my intersection calculations (rather than the merging) which will make it more annoying to find. Perhaps I should have tested for bugs before optimizing those...

            AW15:20, 31 March 2013