Flattener?

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Fragment of a discussion from Talk:Diamond
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Yep, it does. In spirit, the decision criteria and configuration are similar to Dookious. Maybe the biggest implementation difference, besides VCS vs DC, is that Diamond has a more sophisticated system to decide when to enable it. Dookious has "tiers" - like never enable it in first few rounds, then hit % threshold is 9% until round 10, 10% until round 20, etc. Diamond just uses a single hit % + a margin of error based on how much data he's collected, similar to an election polling formula.

If you want to check out the code, see "initSurfViews()" in voidious/move/MoveEnemy.java. The last 3 are for the flattener. A "view" is a kd-tree + all associated configuration data, like parameters to decide on k, max data points, decay rate, and hit % threshold before it's enabled.

Voidious (talk)00:01, 6 December 2013

Yep, it does. In spirit, the decision criteria and configuration are similar to Dookious. Maybe the biggest implementation difference, besides VCS vs DC, is that Diamond has a more sophisticated system to decide when to enable it. Dookious has "tiers" - like never enable it in first few rounds, then hit % threshold is 9% until round 10, 10% until round 20, etc. Diamond just uses a single hit % + a margin of error based on how much data he's collected, similar to an election polling formula.

If you want to check out the code, see "initSurfViews()" in voidious/move/MoveEnemy.java. The last 3 are for the flattener. A "view" is a kd-tree + all associated configuration data, like parameters to decide on k, max data points, decay rate, and hit % threshold before it's enabled.

Tmservo (talk)12:28, 6 December 2013

Yep, it does. In spirit, the decision criteria and configuration are similar to Dookious. Maybe the biggest implementation difference, besides VCS vs DC, is that Diamond has a more sophisticated system to decide when to enable it. Dookious has "tiers" - like never enable it in first few rounds, then hit % threshold is 9% until round 10, 10% until round 20, etc. Diamond just uses a single hit % + a margin of error based on how much data he's collected, similar to an election polling formula.

If you want to check out the code, see "initSurfViews()" in voidious/move/MoveEnemy.java. The last 3 are for the flattener. A "view" is a kd-tree + all associated configuration data, like parameters to decide on k, max data points, decay rate, and hit % threshold before it's enabled.

GrubbmGait (talk)12:43, 6 December 2013
 
 
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