Thread:Talk:DrussGT/Understanding DrussGT/Reason behind using Manhattan distance/reply
m (Reply to Reason behind using Manhattan distance)
Latest revision as of 06:11, 23 August 2018
That was quite a while ago :-) But I know I tested a lot of different distance functions, including exotic things like multiplicative and log-based, and Manhattan worked best. I'm fairly sure I used Euclidean with a sqrt on the squared distance.
Having a gun that is different from what people expect is helpful, since the tuning they do doesn't affect you as much. This is my guess why Manhattan worked best for me