Difference between revisions of "Thread:Talk:DrussGT/Understanding DrussGT/Reason behind using Manhattan distance/reply"

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Latest revision as of 07:11, 23 August 2018

That was quite a while ago :-) But I know I tested a lot of different distance functions, including exotic things like multiplicative and log-based, and Manhattan worked best. I'm fairly sure I used Euclidean with a sqrt on the squared distance.

Having a gun that is different from what people expect is helpful, since the tuning they do doesn't affect you as much. This is my guess why Manhattan worked best for me