Difference between revisions of "Thread:Talk:DrussGT/Version History/3.1.3DC vs 3.1.3/reply (21)"
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m (Reply to 3.1.3DC vs 3.1.3) |
(No difference)
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Latest revision as of 02:33, 17 January 2014
But then each tree should be specifically tuned against a specific kind of gun. Then each tree outputs a spike at a different GF, which shouldn't be a problem since you can dodge many GFs at once.
But generating dimensions at random to mimic DrussGT 100 buffers is another matter entirely. A combination of dimensions which don't relate to any gun is supposed to hurt classification. Although I can't prove it either.