1.10

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Ah, ok. I thought it would be movement related, and perhps you are doing some kind of shrapnel dodging.

A good way I found to get a balance between the every-tick vs fire-only is to use "time to/from fire" as an attribute, this way you get the fast learning as well as the better targeting of bots that react to enemy fire once you have enough data.

Happy robocoding!

Skilgannon (talk)20:16, 2 October 2017

Ah, ok. I thought it would be movement related, and perhps you are doing some kind of shrapnel dodging.

A good way I found to get a balance between the every-tick vs fire-only is to use "time to/from fire" as an attribute, this way you get the fast learning as well as the better targeting of bots that react to enemy fire once you have enough data.

Happy robocoding!

Cb (talk)20:46, 2 October 2017

Ah, ok. I thought it would be movement related, and perhps you are doing some kind of shrapnel dodging.

A good way I found to get a balance between the every-tick vs fire-only is to use "time to/from fire" as an attribute, this way you get the fast learning as well as the better targeting of bots that react to enemy fire once you have enough data.

Happy robocoding!

Xor (talk)05:15, 3 October 2017

Ah, ok. I thought it would be movement related, and perhps you are doing some kind of shrapnel dodging.

A good way I found to get a balance between the every-tick vs fire-only is to use "time to/from fire" as an attribute, this way you get the fast learning as well as the better targeting of bots that react to enemy fire once you have enough data.

Happy robocoding!

Cb (talk)10:04, 3 October 2017

Ah, ok. I thought it would be movement related, and perhps you are doing some kind of shrapnel dodging.

A good way I found to get a balance between the every-tick vs fire-only is to use "time to/from fire" as an attribute, this way you get the fast learning as well as the better targeting of bots that react to enemy fire once you have enough data.

Happy robocoding!

Xor (talk)10:12, 3 October 2017
 
 
 
 
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