Incredible APS gain!

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Edited by author.
Last edit: 11:05, 17 October 2017

Congratulations! Never imagined that wall stick length can affect score that much!

How you escalated the scoreboard aways surprised me, and I’m pretty sure there will be a tough fight at the top of 1v1. Congratulations man!

Xor (talk)02:09, 17 October 2017

Indeed, impressive race to top-5. Congrats, Cb!

Rsalesc (talk)02:10, 17 October 2017
 

Really a quick rise in the Duel field, where the improvements are hard and failures are easy. Looks like the domination of Skilgannon really is challenged on all fronts. Having a stick that is too long reduces your battlefield, and when you accidentally get cornered, big trouble getting out. Having a stick too short lets you run into the wall if you don't brake => predictable.

GrubbmGait (talk)09:27, 17 October 2017

also, a stick too short may make you stuck in corner ;) This happens especially to FancyWallStick like wall smoothing method, which is the type ScalarBot uses.

Xor (talk)10:18, 17 October 2017

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Return to Thread:Talk:Firestarter/Version History/Incredible APS gain!/reply (4).

Getting stuck in corners (especially against rammers) is also dependent on your dive-in protection. Sometimes the only way to get out is to go towards the opponent, and your dive-in protection lets you change direction into the corner again.

GrubbmGait (talk)12:20, 17 October 2017
 
 
 
 
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