Curve Flattening Detection?

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While you're at it, detecting if they're surfing at all might be good to have. One thought I've had on that is detecting if their attack angle is relative to you or the wave sources.

Voidious (talk)18:23, 13 December 2013

Current virtual gun systems seem to do a pretty good job deciding if they are surfing or not: until they start flattening.

Straw (talk)18:44, 13 December 2013
 

Combat heading is not perpendicular to either bots or waves. It's heading aims to maximize MEA instead.

MN (talk)18:44, 14 December 2013

How do you determine the best attack angle to maximize MEA?

Straw (talk)01:53, 15 December 2013

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Return to Thread:Talk:Flattener/Curve Flattening Detection?/reply (6).

 
 

"One thought I've had on that is detecting if their attack angle is relative to you or the wave sources."

That doesn't work with all robots, some surf relative to the enemy robot, rather then the wave source (such as Seraphim).

Chase07:31, 16 December 2013

So it's obviously not perfect, but I still think it's a useful signal. A reliable surf-detection system would probably need quite a few of them.

Voidious (talk)19:50, 16 December 2013