Flattener vs. Random

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Flattener vs. Random

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)03:57, 11 August 2019

I have never had much success with flatteners but exploiting it is unethical imo. The logic of flattener is that your opponents targeting is learning and you can simulate what your opponent does fairly well keeping your profile fairly flat. On the other hand, assuming that your opponent assumes that your targeting is learning is not that reliable as it might just be that your gun isn't strong. Random movement guarantees that your opponent's gun will be as good as random targeting while flatteners can actually keep an advanced gun's hit rate below random.

Dsekercioglu (talk)17:28, 11 August 2019

I don't understand, what's unethical about it?

Slugzilla (talk)22:21, 11 August 2019

Sorry, my wording wasn't clear: in order to have a better score against all flatteners, you have to exploit it like [LittleBlackBook] does(which I don't really approve btw) because otherwise your targeting will most likely be average against flatteners.

Dsekercioglu (talk)23:22, 11 August 2019

Ah, that makes sense. But against the guns in ScalarN or DrussGT, would a standard flattener or random movement work better?

Slugzilla (talk)23:31, 11 August 2019

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