Flattener vs. Random

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In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)02:57, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Dsekercioglu (talk)16:28, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)21:21, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Dsekercioglu (talk)22:22, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)22:31, 11 August 2019

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Dsekercioglu (talk)22:49, 11 August 2019
 
 
 
 

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Skilgannon (talk)12:50, 12 August 2019
 

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Xor (talk)13:32, 12 August 2019
 

In theory, it should be possible to hit a flattener more often than a random movement because you know the flattener will avoid where it last was.

In practice, against top tier RoboRumble guns, which would be harder to hit, a typical flattener that logs where it last was and avoids it, or a type of random movement that moves to a random guessfactor each wave?

Thanks!

Slugzilla (talk)02:09, 14 August 2019
 
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