Difference between revisions of "Thread:Talk:LifeNext/Wave Danger/reply"

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m (Reply to Wave Danger)
 
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LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) It even performs worse against Scalar in my test bed which has no knn at all. Anyway, thanks for reporting the bug, I will do some investigation later.  
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LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later.  
  
The wide/split dangerous area is just debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.
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The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.

Latest revision as of 09:34, 3 July 2018

LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) In my test bed, it even performs worse against Scalar which yet has no knn. Anyway, thanks for reporting the bug, I will do some investigation later.

The virtually wide/split dangerous area is just per debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.