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Fragment of a discussion from Talk:LiteRumble
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Priority battles are downloaded by the uploader thread after each pairing is uploaded. They would be sent to a queue, which would be consumed by the clients.

Battle results would be sent to another queue, which would be consumed by the uploader thread.

That is the basic idea. You can add some logic inside the queues to make them smarter, like dealing with duplicated battles, excessive amount of data, or lack of data and fallback to random battles.

MN21:35, 2 April 2013