Starting your own LiteRumble

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Brilliant. I've always found the sample.Interactive very difficult to control, I don't think I'd stand a chance against DrussGT =) I bet if I set the bullet colour to something more similar to the background it would make it even harder for interactive users >:-D

Skilgannon (talk)18:30, 18 November 2014

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Return to Thread:Talk:LiteRumble/Starting your own LiteRumble/reply (4).

I have some ideas about dealing with interactive users - closer range, not letting energy levels get below the enemy, varying colours of dark blue and grey bullets - perhaps that should be something I work on next. I've neglected Robocode and I've been working on more pure ML/AI problems instead, but this is something more in the behavioural side which AFAIK hasn't been done yet.

Skilgannon (talk)18:55, 18 November 2014

Yeah, get close enough so that no matter how they move they will have a very hard time dodging your bullets.

Chase03:03, 19 November 2014
 

Awww, high school students have all the fun. XD

Chase03:05, 19 November 2014
 

The sample bot Interactive is hard to control. For 1v1, all you would really have to change in response to what you see is orbit direction, distancing, current aiming GF, and bulletpower/when to fire. Everything else could be automatic 99+% of the time.

Would anyone be interested in a SuperInteractive wiki collaboration? Perhaps a challenge for driving it against DrussGT?

Sheldor (talk)04:06, 19 November 2014

I was thinking of a fairly simple "SuperInteractive" which does regular wave-surfing, but also allows you to click on enemy bullets, which it will then dodge. Targeting, I feel, would be stronger without any human intervention.

Skilgannon (talk)04:31, 19 November 2014
 
 
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