New Rumble Categories

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The problem is categorizing them. Right now they are automatically sorted into the categories, since codesize is a compile time constant. However time limiting is a run time value. You would have to run a number of battles to place a robot. Even then you need to decide if something that is under the certain limit 99.9% of the time but over 0.1% of the time should be in which category, and so forth.

Chase09:13, 18 March 2014

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In my model, you could submit any bot to any category, but it would skip turns if it took too long for that category. So time limits implemented the same way they are now, but with different categories.

Straw (talk)03:04, 19 March 2014
 
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