Difference between revisions of "Thread:Talk:Main Page/Virtual bullet doesn't line up with real bullets/reply (11)"
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Skilgannon (talk | contribs) |
Skilgannon (talk | contribs) (<pre> not <code>) |
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He means something like: | He means something like: | ||
− | < | + | <pre> |
Point2D.Double myNextLocation = project(myLocation,getVelocity(),getHeadingRadians()); | Point2D.Double myNextLocation = project(myLocation,getVelocity(),getHeadingRadians()); | ||
Point2D.Double enemyNextLocation = project(enemyLocation,e.getVelocity(),e.getHeadingRadians()); | Point2D.Double enemyNextLocation = project(enemyLocation,e.getVelocity(),e.getHeadingRadians()); | ||
double nextAbsBearing = absoluteBearing(myNextLocation,enemyNextLocation); | double nextAbsBearing = absoluteBearing(myNextLocation,enemyNextLocation); | ||
− | </ | + | </pre> |
I've tried this, and using it to predict the enemy location didn't help me, although it did help for my own location. I think it depends on the way you define wave hits and starting locations in your gun. In DrussGT I wait until my gun-turn remaining at the beginning of the tick is 0, then fire. I put my bullet on the wave from last tick. As long as you make the same assumptions everywhere it should be ok. | I've tried this, and using it to predict the enemy location didn't help me, although it did help for my own location. I think it depends on the way you define wave hits and starting locations in your gun. In DrussGT I wait until my gun-turn remaining at the beginning of the tick is 0, then fire. I put my bullet on the wave from last tick. As long as you make the same assumptions everywhere it should be ok. |
Latest revision as of 07:26, 5 October 2011
He means something like:
Point2D.Double myNextLocation = project(myLocation,getVelocity(),getHeadingRadians()); Point2D.Double enemyNextLocation = project(enemyLocation,e.getVelocity(),e.getHeadingRadians()); double nextAbsBearing = absoluteBearing(myNextLocation,enemyNextLocation);
I've tried this, and using it to predict the enemy location didn't help me, although it did help for my own location. I think it depends on the way you define wave hits and starting locations in your gun. In DrussGT I wait until my gun-turn remaining at the beginning of the tick is 0, then fire. I put my bullet on the wave from last tick. As long as you make the same assumptions everywhere it should be ok.