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08:57, 8 August 2019 Xor (talk | contribs) New reply created (Reply to Old discussion on the shape of escape envelope)
02:37, 8 August 2019 Enamel 32 (talk | contribs) New reply created (Reply to Old discussion on the shape of escape envelope)
13:38, 7 August 2019 Dsekercioglu (talk | contribs) New reply created (Reply to Old discussion on the shape of escape envelope)
12:01, 7 August 2019 Xor (talk | contribs) Comment text edited (fix)
12:00, 7 August 2019 Xor (talk | contribs) New thread created  

Old discussion on the shape of escape envelope

http://web.archive.org/web/20030514212153/http://robocoderepository.com/jive/thread.jsp?forum=18&thread=1052

It seems that the past is full of treasure, yet lost in history if no one's still remembering. Anyway, I may be the first to give mathematical prove ;)

I'm looking forward to seeing more practical usages on Escape Envelope, apart from non-iterative positional max escape angle

Xor (talk)12:00, 7 August 2019

I had always thought of this as a way of using guess factors in twin duel or team battles. The advantage it has over PIF and Displacement Vectors is that those two can actually go out of MEA in some cases. I have also been working on a mathematical formula but you know me, trigonometry is not my area of expertise =)

Dsekercioglu (talk)13:38, 7 August 2019

Now you know the shape of escape envelope, apart from removing predicted locations outside walls, you can also remove those out side of escape circle. The intersection of the area of the escape circle and the battlefield is essentially escape area.

Xor (talk)08:57, 8 August 2019
 

Thanks for posting this, Xor! The graphic is especially informative.

Enamel 32 (talk)02:37, 8 August 2019