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From Talk:Maximum Escape Angle/Precise Positional/Non-Iterative
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Time | User | Activity | Comment |
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08:57, 8 August 2019 | Xor (talk | contribs) | New reply created | (Reply to Old discussion on the shape of escape envelope) |
02:37, 8 August 2019 | Enamel 32 (talk | contribs) | New reply created | (Reply to Old discussion on the shape of escape envelope) |
13:38, 7 August 2019 | Dsekercioglu (talk | contribs) | New reply created | (Reply to Old discussion on the shape of escape envelope) |
12:01, 7 August 2019 | Xor (talk | contribs) | Comment text edited | (fix) |
12:00, 7 August 2019 | Xor (talk | contribs) | New thread created |
It seems that the past is full of treasure, yet lost in history if no one's still remembering. Anyway, I may be the first to give mathematical prove ;)
I'm looking forward to seeing more practical usages on Escape Envelope, apart from non-iterative positional max escape angle
I had always thought of this as a way of using guess factors in twin duel or team battles. The advantage it has over PIF and Displacement Vectors is that those two can actually go out of MEA in some cases. I have also been working on a mathematical formula but you know me, trigonometry is not my area of expertise =)
Dsekercioglu (talk)