Performance Enhancing Bugs

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IMO, there always lies another bug behind one performance enhancing bug. The bug behind scene maybe in code, or it is just the assumptions you made when writing the code. e.g. ScalarBot’s gun is using far smaller cluster size nearly randomly (actually, it depends on the structure of the tree, which is not consistent over battles) in the past, but that bug helps against surfers dramatically. That bug is performance enhancing because the assumptions I made before using kNN with huge cluster size breaks when facing surfers. And using smaller cluster size is generally a rule-of-thumb of Anti-Surfer Guns.

Xor (talk)02:44, 5 October 2017

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Return to Thread:Talk:Neuromancer/Version History/Performance Enhancing Bugs/reply (7).

That sounds strange ;/ Maybe some combination of bugs introduced the performance enhancing. Or the way handling other stuffs is the condition of triggering the enhancing... Experiencing the same thing that melee wave surfing is much much harder...

Xor (talk)09:04, 5 October 2017