Difference between revisions of "Thread:Talk:Oculus/Movement/reply (11)"

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Hmmm, it should be obvious, right? Traditional HOT isn't actually going straight to the enemy's center, so the bullet's intersection has positive length. Anyway, I also thought that the condition for bullets intersecting considered somehow imprecise deviations and that this would be enough to catch traditional HOT bullets, like the use of some epsilon when checking for the intersection. But it seems it's more like the intersection of the segments having positive length or something.
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Hmmm, it should be obvious, right? Traditional HOT isn't actually going straight to the enemy's center, so the bullet's intersection has positive length. Anyway, I also thought that the condition for bullets intersecting considered somehow imprecise calculations and that this would be enough to catch traditional HOT bullets, like the use of some epsilon when checking for the intersection. But it seems it's more like the intersection of the segments having positive length or something.
  
 
Thanks for clearing it up!
 
Thanks for clearing it up!

Latest revision as of 03:51, 30 August 2017

Hmmm, it should be obvious, right? Traditional HOT isn't actually going straight to the enemy's center, so the bullet's intersection has positive length. Anyway, I also thought that the condition for bullets intersecting considered somehow imprecise calculations and that this would be enough to catch traditional HOT bullets, like the use of some epsilon when checking for the intersection. But it seems it's more like the intersection of the segments having positive length or something.

Thanks for clearing it up!