Difference between revisions of "Thread:Talk:Oculus/Movement/reply (14)"

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Robocode doesn't care about that safe area at all. In segment intersection algorithm, it first thing is to determine whether they are on the same line. If so, robocode just ignores the intersection. This behavior look strange at first, but it is friendly to those who are new to robocode. This way they (when trying two stationary robot, etc. sample.Fire) won't confuse — why my robot collides its bullet with another all the time?
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Robocode doesn't care about that safe area at all. In segment intersection algorithm, The first thing is to determine whether they are on the same line. If so, robocode just ignores the intersection. This behavior look strange at first, but it is friendly to those who are new to robocode. This way they (when trying two stationary robot, etc. sample.Fire) won't confuse — why my robot collides its bullet with another all the time?

Revision as of 04:32, 30 August 2017

Robocode doesn't care about that safe area at all. In segment intersection algorithm, The first thing is to determine whether they are on the same line. If so, robocode just ignores the intersection. This behavior look strange at first, but it is friendly to those who are new to robocode. This way they (when trying two stationary robot, etc. sample.Fire) won't confuse — why my robot collides its bullet with another all the time?