Bullet Shielding

Fragment of a discussion from Talk:Oculus
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I would say just use getGunTurnRemainingRadians() == 0, as any deviation would decrease your hit rate if your statistics is right.

Xor (talk)09:56, 30 August 2017

In the next version I will make it even more precise(with anti-bullet shielding of course). This version uses the angular bot width.

Dsekercioglu (talk)10:11, 30 August 2017