Randomized surfing

From RoboWiki
Jump to: navigation, search

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Voidious (talk)01:58, 23 October 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Chase06:51, 23 October 2013
 

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Rednaxela (talk)23:48, 23 October 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Voidious (talk)02:52, 24 October 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

BeastBots101 (talk)03:32, 7 November 2013
 
 

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

MN (talk)23:34, 7 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Chase01:27, 8 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

MN (talk)13:48, 9 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Skilgannon (talk)08:12, 11 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Rednaxela (talk)13:40, 11 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Voidious (talk)17:05, 11 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Beaming (talk)02:45, 12 November 2013
 
 

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Voidious (talk)17:09, 11 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

BeastBots101 (talk)22:02, 11 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

MN (talk)00:42, 12 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Skilgannon (talk)07:32, 12 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

MN (talk)22:19, 12 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

Skilgannon (talk)20:08, 14 November 2013
 
 

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

BeastBots101 (talk)02:17, 13 November 2013

I've played around a fair bit with adding random factors to my surfing. (Very, very carefully - you don't want to sacrifice super effective bullet dodging vs weaker guns.) It seems like there has to be something there! But I never got it to outperform my non-randomized version. Will be cool to see what you come up with.

BeastBots101 (talk)02:26, 15 November 2013
 
 
 
 
 
 
 
 
 
Personal tools