Dodging Performance Anomaly?

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Revision as of 16 November 2013 at 00:52.
This is the thread's initial revision.

Dodging Performance Anomaly?

I have recently discovered robocode, and I made a relatively simple bot using DookiCape movement and a simple but somewhat unique segmented GF gun(distance, lateralV, advancingV). I don't know if you are still interested in improving your robot, but I noticed that after a while in a 1000 battle of my bot vs Pris my hit rate went much higher than it should have, all the way up to 20%. I don't know why my targeting is working so well, I don't even decay old data right now. You may want to look into Pris' surfing for bugs etc. P.S. (My bot won the 1000 round battle with a 78% score share. By comparison, my bot scores 35% vs Shadow in a 1000 round battle)

    Straw (talk)02:52, 16 November 2013